Closed cjay567 closed 6 years ago
I'll look into this tonight
On Fri, Mar 9, 2018 at 11:47 AM, tjpc3 notifications@github.com wrote:
While trying to use art.Image like this:
const art = require('ascii-art'); let image = new art.Image({ filepath: __dirname + '\l.jpg', alphabet:'hatching' });
I get this error:
C:\Users\tj\Desktop\TestProjectDoer\node_modules\ascii-art\image.js:109 ob.canvas = new Canvas(ob.image.width, ob.image.height); ^
TypeError: Canvas is not a constructor at C:\Users\tj\Desktop\TestProjectDoer\node_modules\ascii-art\image.js:109:29 at C:\Users\tj\Desktop\TestProjectDoer\node_modules\ascii-art\image.js:30:17 at FSReqWrap.readFileAfterClose [as oncomplete] (fs.js:490:3)
I have ascii-art version 1.4.2 and node-canvas version 2.0.0-alpha.11 I have tried rebuilding canvas and reinstalling both modules, so far nothing has worked.
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Is it possible you installed ascii-art before you had canvas' subdependencies and thus the version of canvas installed in ascii-art is broken? (canvas is an optional dependency because some platforms can't build canvas and the library will happily keep running even if it fails). The other possibility is that canvas 2.0 breaks it (I doubt this, as it is browser compatible)
It's most likely that canvas' subdependencies are absent in ascii-art. I'll try to recompile it a few more times but in the meantime is there any way to use art.Image without canvas?
Update: Got it work. I turned l.jpg into a png and now it loads fine. I can't seem to compile libjpeg-turbo on my machine so canvas got stuck when trying to load jpegs. Since I'm fine with using a png instead of a jpeg I'm going to close this. Thanks for the help.
Awesome, thanks for checking!
While trying to use art.Image like this:
I get this error:
I have
ascii-art
version 1.4.2 andnode-canvas
version 2.0.0-alpha.11 I have tried rebuilding canvas and reinstalling both modules, so far nothing has worked.