khrome / ascii-art

A Node.js library for ansi codes, figlet fonts, ascii art and other ASCII graphics
MIT License
693 stars 288 forks source link
ansi-codes ansi-styles ascii ascii-art command-line-tool compositing figlet images javascript tables terminal-graphics
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ascii-art.js

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Images, fonts, tables, ansi styles and compositing in Node.js & the browser. 100% JS. (What is ASCII-Art?)

In the beginning there was colors.js but in the fine tradition of vendors calling out a problem they have the solution to, chalk was introduced. In that same vein, I offer ascii-art as an update, expansion and generalization of MooAsciiArt and at the same time it can replace your existing ansi colors library.

It features support for Images, Styles, Tables, Graphs and Figlet Fonts as well as handling multi-line joining and compositing automatically.

Why would I use this?

[click to expand/close]

- **modular** - small set of purpose built modules all interacting through a common ansi library. - **color profiles** support - other libraries mostly assume you are running x11. - **no prototype manipulation** - No `String.prototype` usage. No `__proto__` usage. No BS. - handles the ugly [intersection of **multiline text and ansi codes**](https://github.com/khrome/ascii-art-docs/blob/master/Multiline.md) for you. - runs in the **browser and Node.js** (CommonJS, AMD, globals, webpack, or webcomponents) - **Other libraries** out there **do too little**, focus on logging and have inconsistent ANSI handling *. - **JS + Canvas** No binaries... we are 100% JS, with a common code path in browser and server . - It **works like a package manager** for figlet fonts. - **flexible output** Supports 4bit, 8bit and 32bit output - **Supports your existing API** We allow you to use the colors.js/chalk API *or* our own .

* - Example: Style text, then put it in a table. It displays based on it's ansi string width, but balances cell widths based on the string width, leading to crazy looking output.

- This allows us plug into averaging, distance and other logic dynamically, in powerful ways (In node this renders in cairo, via a Canvas shim)

- while both have fluent apis we use a grid and are asynchronous, which enables large image processing and complex compositing scenarios, whereas the chalk API focuses on immediate string mutations

Installation

`ascii-art` supports many usage styles, but the different use cases require slightly different installations. If you have any questions, please ask.
In Code

```bash npm install --save ascii-art ```

CLI

```bash npm install -g ascii-art ``` or (Beta): ```bash npm install -g ascii-art-cl ```

Web

```bash npm install --save ascii-art-webcomponents ```

Call Style

All chains in `ascii-art` can be called in one of 3 ways. In this example we change "Some Text" to be formatted using the `doom.flf` font.
Callback

```javascript art.font("Some Text", 'doom', (err, rendered)=>{ //if err, err is the error that occured //if !err rendered is the ascii }); ```

Promise

```javascript art.font("Some Text", 'doom') .then((rendered)=>{ //rendered is the ascii })).catch((err)=>{ //err is an error })); ```

Await

```javascript try{ let rendered = await art.font("Some Text", 'doom').completed() //rendered is the ascii }catch(err){ //err is an error } ```

Styles

Add ANSI styles to a string and return the result.

Change "Some Text" to be formatted with ansi codes for `green` (then have the colors reset at the end of the string)
JS

```javascript art.style("Some Text", 'green', true) //returns String ```

CL

```bash ascii-art text -s green "Some Text" ```

Web

```html Some Text ```

Styles are: italic, bold, underline, |framed|, |encircled|, overline, blink and  inverse . And available colors are:

Colors

Color defaults to 8 bit (most compatible), to enable other modes set booleans in the options:

Color Tables may be found in the style documentation

Fonts

Render a string using a figlet font and add that to the buffer. There is a batch version of this function which does not chain and takes an array( .strings()).

Change "Some Text" to be formatted using the `doom.flf` font, which it will load from the predefined location (defaults to `/Fonts`)
JS

```javascript art.font("Some Text", 'doom', true) //returns String ```

CL

```bash ascii-art font -F doom "Some Text" ```

Web

```html Some Text ```

Outputs

______                          _
|  _  \                        | |
| | | |  ___  _ __ ___    ___  | |
| | | | / _ \| '_ ` _ \  / _ \ | |
| |/ / |  __/| | | | | || (_) ||_|
|___/   \___||_| |_| |_| \___/ (_)

UTF Fonts

If you use UTF fonts(Which are part of your system fonts) your output looks more like: Gothic UTF font or Sans Serif UTF font by using u:<utf font name> where the font names are: default, script, script+bold, gothic, gothic+bold, serif+bold+italic, serif+bold, serif+italic, monospace, sansserif, sansserif+bold+italic, sansserif+bold, sansserif+italic, doublestrike

Check out the documentation for more examples!

Images

Create an image from the passed image and append that to the buffer

This takes `myImage.jpg`, converts the colors to ansi backgrounds and then stipples the details at a threshold of 40 (of 255) using a higher resolution image and then renders that into a braille overlay in black(#000000) on top of the colors.
JS

```javascript art.image({ src: "myImage.jpg", rows:80, cols:80, stipple:"#000000", posterize: true, threshold:40 }, cb) ```

CL

```bash ascii-art image posterized stippled --rows=80 --cols=80 --stipple="#000000" --threshold=40 myImage.jpg ```

Web

```html ```

There are some options that are available which are not in the image core, they are:

### Downsampling and detail loss Because of the [resolution downsampling](https://en.wikipedia.org/wiki/Pixel#Sampling_patterns) from the [original dimensions](https://en.wikipedia.org/wiki/Image_resolution#Pixel_count) to the [destination width](https://en.wikipedia.org/wiki/Characters_per_line), some finer details may be lost. Plan accordingly. Here's an example of [some sequential art](https://en.wikipedia.org/wiki/Grendel_(comics)) in 256 color (primarily greyscale):
Example

JS

```javascript var art = require('ascii-art'); var Color = require('ascii-art-ansi/colors'); Color.is256 = true; art.image({ src: "node_modules/ascii-art/Images/grendel.jpg", alphabet:"blocks" }, cb); ```

CL

```bash ascii-art image -B 8 -C rankedChannel -a blocks node_modules/ascii-art/Images/grendel.jpg ```

Web

```html ```

### Color Modes Multiple output modes are available including [4bit](https://en.wikipedia.org/wiki/Color_depth#4-bit_color), [8bit](https://en.wikipedia.org/wiki/8-bit_color), [32bit](https://en.wikipedia.org/wiki/Color_depth#Deep_color_(30-bit)) (equivalent to [24bit](https://en.wikipedia.org/wiki/Color_depth#True_color_(24-bit))). [16bit](https://en.wikipedia.org/wiki/Color_depth#High_color_(15/16-bit)) color was intentionally excluded, as there is no direct terminal support and the cost of including color definitions for such a large set would not be justified. It would be feasible to implement as an optional import, should the need exist. The following example takes [`zero-cool.jpg`](https://www.youtube.com/watch?v=2efhrCxI4J0), converts the colors to ansi foreground color in solid block characters. Note that you will need to tune your distance function in 8bit mode, as what looks good varies by the type of imagery that goes through it. Anecdotally, the default distance function only covers ~1/3 of the samples we've done, but we support many methods(`euclideanDistance`, `classic`, `ratioDistance`, `classicByValue`, `CIE76Difference`, `closestByIntensity`, `rankedChannel`, `simple`, `minDeviation`, `luminosity`, `saturation`, `hue`, `original`). But helpfully, you can merge algorithms by asking for `algorithm1+algorithm2` (it uses equal weighting), or make your own.
img
4

8

32

JS
4

```javascript var art = require('ascii-art'); art.image({ src: "node_modules/ascii-art/Images/zero-cool.jpg", alphabet:"solid" }, cb); ```

8

```javascript var art = require('ascii-art'); var Color = require('ascii-art-ansi/colors'); Color.is256 = true; art.image({ src: "node_modules/ascii-art/Images/zero-cool.jpg", alphabet:"solid" }, cb); ```

32

```javascript var art = require('ascii-art'); var Color = require('ascii-art-ansi/colors'); Color.isTrueColor = true; art.image({ src: "node_modules/ascii-art/Images/zero-cool.jpg", alphabet:"solid" }, cb); ```

CL
4

```bash ascii-art image -B 4 -a solid node_modules/ascii-art/Images/zero-cool.jpg ```

8

```bash ascii-art image -B 8 -C closestByIntensity -a solid node_modules/ascii-art/Images/zero-cool.jpg ```

32

```bash ascii-art image -B 32 -a solid node_modules/ascii-art/Images/zero-cool.jpg ```

Web
4

```html ```

8

```html ```

32

```html ```

Check out the documentation for more examples!

Tables

Generate a table from the passed data, with support for many styles and append that to the buffer

Render a table for with the provided data given the provided options
JS

```javascript art.table({}, cb) //returns String ```

CL

```bash # N/A ```

Web

```html ```

Styled Table Example

Check out the documentation for more examples!

Graphs

Render a graph for with the provided data given the provided options
JS

```javascript art.graph({}, cb) //returns String ```

CL

```bash # N/A ```

Web

```html ```

Graph Example

Check out the documentation for more examples!

Artwork[Non-Functional]

Fetch a graphic from a remote source and append it to the current buffer, which is not enabled by default. You must add a request compatible library by either setting the ENV variable ASCII_ART_REQUEST_MODULE or by setting it manually with art.setRequest(requestModule)

Fetch artwork from the requested source using the preconfigured request library.
JS

```javascript art.artwork({}, cb) //returns String ```

CL

```bash # N/A ```

Web

```html ```

Often I use this in conjunction with an image backdrop, for example to superimpose bones on the earth:

Mixed Content Example

Compositing

We also support combining all these nifty elements you've made into a single composition, via a few functions available on the chains (.lines(), .overlay(), .border(), .strip() and .join()). Maybe I've got A BBS wall I want to have some dynamic info on.. I could make that with this

Mixed Content Example

Check out the documentation for detailed examples!

Compatibility

If you're a chalk user, just use var chalk = require('ascii-art/kaolin'); in place of your existing chalk references (Much of color.js, too... since chalk is a subset of colors.js). No migration needed, keep using the wacky syntax you are used to(In this mode, refer to their docs, not mine).

Users of ascii-table will also note that interface is supported via require('ascii-art').Table, though our solution is ansi-aware, lazy rendering and better at sizing columns.

I may support the other colors stuff (extras & themes) eventually, but it's currently a low priority.

Roadmap

Goals

Non Goals

Testing

In the root directory run:

npm run test

which runs the test suite directly. In order to test it in Chrome try:

npm run browser-test

In order to run the chalk test, use:

npm run chalk-test

Deprecations

Development

How to dev : the simple version

How to dev : a better version

After setup, run npm test to make sure everything is working correctly.

Note various modern editions of npm nuke links each time package-lock.json is written (which, depending on your settings, may be every new dependency you add). This can be remedied by executing npx module-auto-link -c 'npm-auto-link' in the module in question, which will restore it's links.

Please make sure to run the tests before submitting a patch and report any rough edges. Thanks!

Enjoy,

-Abbey Hawk Sparrow