kibble-cabal / godot-rive

An integration of Rive into Godot 4 using GDExtension
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`RiveViewer2D` should only listen for local input #13

Open audse opened 5 months ago

audse commented 5 months ago

Currently, this node responds to any input event, including ones that occur outside the Rive canvas. This should be changed to local events only, using local mouse position.