[!WARNING] This extension is in alpha. That means:
- You may encounter some bugs
- It's untested on many platforms
- Most features are implemented, but the API may change a little
This extensions adds Rive support to Godot 4.
It makes use of the following third-party libraries:
.riv
files (artboards, animations, and state machines)[!IMPORTANT] These instructions are only tested on M1 MacOS. You may have to modify
build/build.py
orbuild/SConstruct
for your system.
The following must be installed:
To build, run the following commands (from the root directory):
cd build
python build.py
To see the available options, run:
python build.py --help
[!IMPORTANT] If you are not on M1 MacOS, you will need to build the extension yourself. Binaries are only provided for MacOS universal (debug and release). Eventually, binaries will be provided for other platforms.
demo/bin/
, demo/icons/
, and demo/rive.gdextension
to your project folderrive.gdextension
to match your project folder structure.riv
files.riv
ResourceLoader (thumbnails)Help would be MUCH appreciated testing and/or building for the following platforms:
Feel free to contribute bug fixes (see open issues), documentation, or features as well.