kibble-cabal / godot-rive

An integration of Rive into Godot 4 using GDExtension
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Has anyone successfully built on Windows? #18

Open tkzcxl opened 1 month ago

tkzcxl commented 1 month ago

I got an error after trying to build ` Traceback (most recent call last): File "D:\Godot\Godot_v4.2.2-stable_mono_win64\godot-rive\build\build.py", line 236, in build_rive(platform, target) File "D:\Godot\Godot_v4.2.2-stable_mono_win64\godot-rive\build\build.py", line 75, in build_rive handle_fail(subprocess.call(args, cwd="../thirdparty/rive-cpp")) File "C:\Users\a1247\AppData\Local\Programs\Python\Python39\lib\subprocess.py", line 349, in call with Popen(*popenargs, **kwargs) as p: File "C:\Users\a1247\AppData\Local\Programs\Python\Python39\lib\subprocess.py", line 951, in init self._execute_child(args, executable, preexec_fn, close_fds, File "C:\Users\a1247\AppData\Local\Programs\Python\Python39\lib\subprocess.py", line 1421, in _execute_child hp, ht, pid, tid = _winapi.CreateProcess(executable, args, FileNotFoundError: [WinError 2] Process finished with exit code 1

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