I'm not sure how to handle Rive's "trigger" input type.
I'm thinking:
For runtime, add a function to RiveInput called trigger or fire or something
For the editor, I think there are two options. Either:
a. Add a boolean to the editor input list that does not save it's state, or
b. Add a button to the editor input list (may require an editor plugin?)
I'm not sure how to handle Rive's "trigger" input type.
I'm thinking:
RiveInput
calledtrigger
orfire
or something