kibble-cabal / godot-rive

An integration of Rive into Godot 4 using GDExtension
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`RiveViewer` property list should use input's initial value #7

Open audse opened 9 months ago

audse commented 9 months ago

If you load a rive file with an input, the in-editor value for that input is either 0 (number) or false (bool), regardless of the initial value in the .riv file.