kibble-cabal / godot-rive

An integration of Rive into Godot 4 using GDExtension
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How can the project be used to make a working character in Godot #9

Open zjjt opened 9 months ago

zjjt commented 9 months ago

Hi @audse ,

Thank you for undertaking such a hugely demanded integration. Ive tried running the demo in godot 4.2 and it really displays the animations. I have experience with rive and flutter integration and ive looked really hard for an alternative to spline and was about to give up and go with skeleton2d godot native animation system when i stumbled upon your project and suddenly remembered Rive.

Did you have success implementing a basic usable character with it in Godot ? If yes can you give me pointers ?

Best regards.

audse commented 9 months ago

Hi @zjjt,

Unfortunately I haven't tried implementing a character yet – my main use case was UI animations. So I don't think I could give any useful pointers.

However, it should work pretty much the same. I imagine that for a character the state machines would be much more complex than UI stuff, so it's possible some issues would come up from that in my implementation.

Feel free to report any issues you have with godot-rive if you go this route, and I'll be happy to try to help fix them!

zjjt commented 9 months ago

@audse

Thank you, i am trying to figure out how to best use your implementation , ill definitely keep in touch

morty052 commented 2 months ago

@zjjt, Did you ever try this? any sort of feedback would be helpful, thank you for reading.