sys_hit_any_key should only wait for two inputs if messagewait was actually cancelled.
This fixes a bug I noticed in the intro to Toushin Toshi II. If you let the messages finish printing without clicking, then you have to click twice before the game will start printing the next message.
sys_hit_any_key
should only wait for two inputs if messagewait was actually cancelled.This fixes a bug I noticed in the intro to Toushin Toshi II. If you let the messages finish printing without clicking, then you have to click twice before the game will start printing the next message.