Closed nunuhara closed 5 years ago
Nice! I'd love to merge the patch here.
And your Vita port is really cool :)
Thanks :)
How should I set the defaults?
How about this?
i.e.:
#ifdef ENABLE_SDLTTF
#define DEFAULT_FONT_DEVICE FONT_SDLTTF
#elif defined(ENABLE_SDL)
#define DEFAULT_FONT_DEVICE FONT_FT2
#else
#define DEFAULT_FONT_DEVICE FONT_X11
#endif
static fontdev_t fontdev = DEFAULT_FONT_DEVICE;
...
static int check_fontdev(char *devname) {
#ifdef ENABLE_SDLTTF
if (0 == strcmp(devname, "sdl")) {
return FONT_SDLTTF;
}
#endif
#ifdef ENABLE_FT2
if (0 == strcmp(devname, "ft2")) {
return FONT_FT2;
}
#endif
#ifdef ENABLE_X11FONT
if (0 == strcmp(devname, "x11")) {
return FONT_X11;
}
#endif
return DEFAULT_FONT_DEVICE;
}
I've been working an a PS Vita port of xsystem35 recently. The first thing I noticed when I got it running was that text rendering using the freetype2 font device is extremely slow (it must be rendering on the CPU or something). So I fixed up the SDL_ttf font device (see here) hoping it would improve performance, and it did (at least 5x faster, if I had to guess). I think the main difference is that SDL_ttf keeps a cache of rendered glyphs.
Would you be interested in accepting a patch to add the SDL_ttf font device here as well?