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kikito
/
bump.lua
A collision detection library for Lua
MIT License
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Cant Add Obect With CROSS collision default slide for all
#62
n0bleman
opened
6 months ago
0
Remove `lua` from the collision info explanation
#61
steveRoll-git
opened
11 months ago
0
error in demo
#60
pankiwi
opened
1 year ago
0
Code with cross gets called multiple times, not once per collision.
#59
StarrKiss
opened
2 years ago
2
How do we know if the thing we are touching is, say, a coin?
#58
StarrKiss
opened
3 years ago
4
Detect when a collision just started/ended?
#57
grunkgrunk
opened
3 years ago
3
Demo doesn't work on latest version
#56
gabrc52
opened
3 years ago
0
Memory Leak for Objects "Falling to Infinity"
#55
1bardesign
opened
4 years ago
0
Fix a few typos and spellings in the README
#54
firoxer
closed
2 years ago
2
Various Garbage Generation Optimizations
#53
oniietzschan
opened
4 years ago
2
Check never returns multiple collisions.
#52
lucassardois
closed
5 years ago
1
Make simple demo colors work correctly in Löve 11.0+
#51
emlun
closed
2 years ago
1
Update demo to work with Löve 11.0+
#50
emlun
closed
2 years ago
1
Moving mechanics
#49
implicit-invocation
closed
10 months ago
6
Standing on just exactly on the corner of a rectangle
#48
nilq
opened
6 years ago
1
Issues resolving "unit-sized" objects
#47
1bardesign
opened
6 years ago
1
fix typo
#46
samdup123
closed
6 years ago
2
How to teleport a Object in world?
#45
silrep2
closed
6 years ago
2
Enter and Exit question. (Not really an issue)
#44
flamendless
closed
6 years ago
1
Allow World:remove to take the string name
#43
flamendless
closed
6 years ago
1
Issue With Creating Items
#42
mayadapples
closed
6 years ago
6
world:remove(item) causing an illogical error
#41
jensbreitung
closed
6 years ago
5
Simplified logic in slide response.
#40
oniietzschan
closed
6 years ago
3
Need help for my bump.lua Java port
#39
implicit-invocation
closed
7 years ago
2
Make a tile no longer collidable ?
#38
noomly
closed
7 years ago
1
Slide collision response teleports an item
#37
mtdowling
closed
7 years ago
4
Can't query my object.
#36
stzengh
closed
7 years ago
3
bump.lua: 619: attempt to index field 'rects' (a nil value)
#35
wellslight
closed
7 years ago
4
Be embedded in some block
#34
stzengh
closed
7 years ago
2
Incorrect corner collision
#33
dvdfu
closed
7 years ago
6
Item Object must be added to the world before getting its rect.
#32
voronianski
closed
7 years ago
2
Images and collisions
#31
voronianski
closed
7 years ago
8
Try using array table for cell items
#30
ax-jason
opened
7 years ago
9
Precise synchronization of physical simulation problems
#29
ax-jason
closed
7 years ago
2
Response function "bypass"
#28
buckle2000
closed
2 years ago
28
Add a "bypass" filter
#27
buckle2000
opened
7 years ago
3
Negative width in query rect
#26
Bobbyjoness
closed
7 years ago
2
world:move filter will not work with strings
#25
cemcmd
closed
7 years ago
3
Is there a way to ignore collision?
#24
123samson456
closed
8 years ago
1
Document is wrong
#23
buckle2000
closed
8 years ago
1
Automatic convertion to Cartesian coordinates?
#22
zatherz
closed
8 years ago
5
Possible to set default filter?
#21
noc7c9
closed
8 years ago
4
a message to kikito
#20
babablackshep
closed
8 years ago
2
Suggestion: collision on scaling
#19
raingloom
closed
8 years ago
2
table index is nill
#18
babablackshep
closed
8 years ago
3
Add rockspec for 3.1.5
#17
Alloyed
closed
8 years ago
3
not an issue, just a little suggetion
#16
alexzheng
closed
8 years ago
2
Fixed typographical error, changed appart to apart in README.
#15
orthographic-pedant
closed
8 years ago
1
Fixed typos
#14
CrackedP0t
closed
9 years ago
1
"Default cell size" 32 -> 64
#13
felipebueno
closed
9 years ago
1
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