A concurrent UI kit written in pure go.
This project is in its infancy. Feel free to experiment, but don't expect too much yet.
There was a google group dedicated to this project.
Every component visible on the screen is backed by a Block. Every collection of components is backed by a Foundation. All Blocks are built upon a Foundation, but a Foundation itself is made up of a Block, which must itself be laid upon a Foundation. The only exception to this rule is the WindowFoundation.
All communication between Foundations, Blocks and the widgets and layouts composed of them is done via non-blocking channel communication.
While this is a break from the typical polymorphism approach, the result is that a component that stalls while processing input cannot get in the way of other components.
This project was closed, but I reopen it. Original repo was here.