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kirmmin
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NexusForever
An emulator for the MMORPG WildStar which supports build 16042 (Final Patch)
GNU Affero General Public License v3.0
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[Quest/Core] Trigger EnterZone on ClientZoneChange
#38
Matt-Hurd
opened
2 years ago
0
[PreReq/Core] PrerequisiteType.QuestObjective
#37
Matt-Hurd
opened
2 years ago
0
Implement esper pets
#36
Matt-Hurd
opened
2 years ago
0
[Quests/Fix] Quests without objectives are Achieved
#35
Matt-Hurd
opened
2 years ago
0
Basic AMP implementation
#34
Matt-Hurd
opened
2 years ago
0
All of the changes
#33
Matt-Hurd
closed
2 years ago
0
[BUG] Spellslingers ability gate does not move your forward
#32
viktorjac
opened
2 years ago
0
Killing Kifo in quest step "Scent of Blood" causes constant quest step completion triggers
#31
brannon-penrod
opened
2 years ago
0
Swimming interrupts interacting/activating
#30
Revanbane
opened
2 years ago
0
map maker achievements (100% area map discovery) not all working
#29
ggvo
closed
2 years ago
0
flying mounts over water are super slow
#28
ggvo
closed
2 years ago
0
Test Server Release (Nov 28, 2021) Bug List
#27
kirmmin
opened
2 years ago
43
Housing PlotIndex support - addresses #218 in the develop branch
#26
kirmmin
closed
3 years ago
0
Fix for !character level 50
#25
kirmmin
closed
4 years ago
0
Quests/Core: Checklist quests support
#24
kirmmin
closed
4 years ago
0
Loot/Core: LootManager implementation, LootBag use - WIP
#23
kirmmin
closed
4 years ago
0
Prerequisite/Checks: Checks Update - April 2020
#22
kirmmin
closed
4 years ago
0
Entity/RewardProperties: Account Tier based Reward Properties. Retail-like.
#21
kirmmin
closed
4 years ago
0
Account/Inventory: Inventory management, item binding
#20
kirmmin
closed
4 years ago
0
Loot/RewardTracks: Account & Character Tracks support added
#19
kirmmin
closed
4 years ago
0
Spells/Core: Basic Continuous Casting support
#18
kirmmin
closed
4 years ago
0
Cinematics/Core: Initial implementation
#17
kirmmin
closed
4 years ago
0
Social/Emotes: Fix invisible units, animations and targeting
#16
kirmmin
closed
4 years ago
0
Spell/Effects: Stealth, Cooldown and ForceRemove
#15
kirmmin
closed
4 years ago
0
Spells/Innate: Passive Support & Refactor
#14
kirmmin
closed
4 years ago
0
Spells/Core: Spell Casting MEGAUPDATE
#13
kirmmin
closed
4 years ago
0
Player/Appearance: Appearance Change Vendor support
#12
kirmmin
closed
4 years ago
0
Spells/Core: Telegraph additions (Circle, LongCone, Square, Rectangle)
#11
kirmmin
closed
4 years ago
0
Entity/Properties: Property updating ground work
#10
kirmmin
closed
4 years ago
0
Spells/Core|Gameplay/Feature: Transmat Support & Client Interaction - WIP
#9
kirmmin
closed
4 years ago
0
Social/Guilds: Feature - Guilds, Circles, Communities, Arena Teams & Warparties.
#8
kirmmin
closed
4 years ago
0
Inventory/Core: Bag support, Error support, Bug fixes
#7
kirmmin
closed
4 years ago
0
Social/Contacts: Contacts Feature
#6
kirmmin
closed
4 years ago
0
[engineer combat] infinite casting on volatile injection
#5
ggvo
closed
2 years ago
0
[engineer combat] bots not summoning
#4
ggvo
closed
2 years ago
1
[engineer combat] Volatility not raising
#3
ggvo
closed
2 years ago
1
Fix offset problem in ResidenceMap.cs IsValidPlotForPosition.
#2
zadialtex
closed
4 years ago
0
Enum: Path - Added correct numerical values
#1
kirmmin
closed
5 years ago
0