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Step to reproduce:
1. Make a structure like this:
XXXXXL
B
where L is cage lamp, facing the X direction (attached to the block X)
X is any solid block
B is mechanical b…
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QTH must be added as a lamp in the schema.
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Context:
Hi, I followed this project a couple years ago (thank you so much for your work!) and since then I've changed my network configuration a couple times, always keeping the same BSSID and passw…
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### The problem
Phantom effects - lights switch on and off independently without automation
### What version of Home Assistant Core has the issue?
2024-8-1
### What was the last working version of…
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### Bug Description
[Edited, formatting was broken]
I am baffled. I would think someone pranked me if I weren't home alone and paused in singleplayer. My lamp was pink when I left to use the res…
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## The problem
I have a Galaxy Lamp that has both the clouds and stars function (https://au.galaxylamps.co). The plugin recognises some of the features of the device, including the brightness of th…
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### The problem
After a reload all light.xxx entities have an error saying that the entity is no longer supported by the integration.
### What version of Home Assistant Core has the issue?
2024.6.…
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### The problem
Hi all,
My Raspberry Pi3 with Home assistant OS 2024.6.x and Zigbee Sonof 3.0 with IKEA Zigbee lights and Dimmers ran great.
I also have some TUYA RGB E27 lights who also worked fin…
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### Request Description
I noticed that the game only applies smooth lighting to blocks that dont emit light level. When placing say many lamps with light level 5 next to a torch emitting 15 one can c…
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When CTM, GregTechCEu, VintageFix are all present, some lamps doesn't render in inv:
With either CTM or VintagFix absent, lamp blocks renders normally in inv: