-
I am using version 1.20.2, but the names of the lamps are broken, with the basic and middle names of the lamps being broken.
![2023-12-12_14 56 04](https://github.com/UnlikePaladin/paladins-furniture…
-
Hi,
I noticed, that yeelight lamps with standard firmware are starting blazing fast, where as esphome flashed lamps require 1-2 seconds to turn on.
Not only that is a a hassle for presence sensors, …
-
Lamps are driven in wpc/core.c
void core_setLamp(UINT8 *lampMatrix, int col, int row)
and
void core_setLampBlank(UINT8 *lampMatrix, int col, int row)
So, in OPPA, we define lamps in columns and…
-
http://www.fovweb.com/fov/ubuntu-lamp.html
-
When CTM, GregTechCEu, VintageFix are all present, some lamps doesn't render in inv:
With either CTM or VintagFix absent, lamp blocks renders normally in inv:
-
**Here the QCs for Lamp, Arcs, and flat fields**
- flat_slit:
1. lamp flux [ADU/s] in D2 flat for 1.0x11 slit vs. time (100k/hg, 1x1)
2. maximum counts [ADU] in D2 flat for 1.0x11 slit vs. time (10…
-
-
The lamps B05-B became unavailable after the update.
They are connected and work normally through the Ewelink application, but are not being recognized within the integration.
-
### Request Description
I noticed that the game only applies smooth lighting to blocks that dont emit light level. When placing say many lamps with light level 5 next to a torch emitting 15 one can c…
-
The lamp is running constantly, which shortens its useful life. While it can turned off manually, that would quickly become tiresome. Please consider adding a user-configurable timeout to turn it off …