This is the home for Kiwix apps for Apple iOS and macOS.
Kiwix apps are made available primarily via the App Store and Mac App Store. macOS version can also be downloaded directly.
Most recent versions of Kiwix support the three latest major versions of the OSes (either iOS or macOS). Older versions of Kiwix being still downloadable for older versions of macOS and iOS on the Mac App Store.
3.4.0
, from iOS/iPadOs 17.0
and from macOS 14.0
. With
older versions of Kiwix or OSes, videos might work, but the full
support is not guaranted and bugs won't be investigated further. The
reasons behind this is the lack (only recent) support of open video
formats used in the ZIM files.Kiwix developers usually work with latest macOS and Xcode. Check our Continuous Integration Workflow to find out which Xcode version we use on Github Actions.
To get started, you will need the following:
xcode-select --install
)1) clone this repository
2) from the project folder run the following command: brew bundle
To compile and run Kiwix from Xcode locally, you will need to:
Xcode settings > Text Editing > Editing
"While Editing":
- ✅ "Automatically trim trailing whitespace"
- ✅ "Include whitespace-only lines"
Our Brewfile
will install all the necessary dependencies for you:
CoreKiwix.xcframework
(libkiwix and libzim) - the version of which is specified in the Brewfile
Xcode project files are not directly contained within this repository, instead they are generated for you automatically (as git hooks on post-merge, post-checkout, post-rewrite - see the .pre-commit-config.yaml
).
This means, that you can work in Xcode as usual, but you don't need to worry about the project file changes anymore.
Contributors: please note, changes to the Xcode project folder will not be tracked by git.
If you wish to change any settings as part of your contribution, please edit the project.yml
file instead.
Please refer to the XcodeGen documentation for further details.
Kiwix compiles on both macOS architectures x86_64 and arm64 (Apple silicon).
Kiwix for iOS and macOS can run, in both cases, on x86_64 or arm64.
CoreKiwix.xcframework
CoreKiwix.xcframework
is published with all supported platforms and CPU architectures:
main
branch of both libkiwix
and libzim
.In order to use another version of CoreKiwix, than the one pre-installed, you can simply replace the CoreKiwix.xcframework folder at the root of the project with the version downloaded, and unpacked.
CoreKiwix.xcframework
You may want to compile it yourself, to use different branches of said projects for instance.
The xcframework is a bundle of all libkiwix dependencies for multiple architectures
and platforms. The CoreKiwix.xcframework
will contain libkiwix
library for macOS archs and for iOS. It is built off kiwix-build
repo.
Make sure to preinstall kiwix-build prerequisites (ninja and meson). If you use homebrew, run the following
brew install ninja meson
Make sure Xcode command tools are installed. Make sure to download an iOS SDK if you want to build for iOS.
xcode-select --install
Then you can build libkiwix
git clone https://github.com/kiwix/kiwix-build.git
cd kiwix-build
python3 -m venv .venv
source .venv/bin/activate
pip install -e .
kiwix-build --config apple_all_static libkiwix
# assuming your kiwix-build and apple folder at at same level
cp -r BUILD_apple_all_static/INSTALL/lib/CoreKiwix.xcframework ../apple/
You can now launch the build from Xcode and use the iOS simulator or your macOS target. At this point the xcframework is not signed.
In development builds (run from Xcode) it is possible to debug the web-views via Safari development menu.
If Kiwix iOS runs on a device (iPhone or iPad), you need to connect the device to your macOS device via an USB cable.
If Kiwix for macOS or iOS runs in simulator it will work out of the box in this regard.
For a detailed explanation of the web-development mode, please see Apple's documentation: https://developer.apple.com/documentation/safari-developer-tools/inspecting-ios
Each night at 01:32 am CET, we build the Kiwix iOS and macOS apps. These are developer signed builds, notarized (a process required to install them outside of the app store) and uploaded to our nightly folder. The files are versioned using the current date.
Each Monday at 02:00 am CET, if there were code changes within the
last week (any git commits to main), we publish Kiwix for iOS and
macOS to Testflight. These are
AppStore builds, using the current app version from code (see
project.yml
).
It is also possible to trigger
Testflight builds - on-demand - by
tagging testflight
any revision of the code base. You reuse the very
same tag for consequent testflight releases. This will run the same
process as the "weekly" Testflight (we just do not need to wait up to
Monday).
Once satisfied with the quality of the app in TestFlight, we can proceed with the Kiwix release process.
The release process is triggered by a GitHub Release. This process creates new testflight builds, and only these should be sent to approval to Apple. The same release process also creates and publishes the macOS DMG to our file server. Once the app is approved by Apple, they can be made available to the public on the App Store.
In case the app is rejected by Apple in a way that requires a new build to fix the issue, a new patch release should be prepared and released... and re-submitted to App Store.
If all that is done, we should create a PR, incrementing the version
number of the project (see: project.yml
), and the deployment cycle
can start again.
tar -czvf ~/Documents/self.Kiwix.tgz ~/Library/Containers/self.Kiwix
.