Closed gumaciel closed 4 years ago
@Shin-NiL @yamshing @GhostWalker562
any idea what this could be?
i forgot to show the error on Xcode
Is the AdMob module fully updated? It seems that somewhere in the rewarded video code it must’ve called enableBanner and caused them to stack on a single thread which is a known issue to crash
hi @GhostWalker562 yes, i search on the file code and i think these methods are causing the error
Well, I can't really help then sorry. I would say however that the NSLogs are missing so I'm not sure whether it's actually those methods that are causing troubles.
OS target (Android/iOS): iOS
Godot version: 3.2/3.2.1
Issue description: The app is loading banner without i ask to it
Log:
2020-04-11 11:33:01.877859-0400 testAdmob[11322:3035191] Reward based video ad is received. 2020-04-11 11:33:01.896072-0400 testAdmob[11322:3035191] Rewarded loaded success 2020-04-11 11:33:02.546929-0400 testAdmob[11322:3035191] Calling showRewardedVideo 2020-04-11 11:33:02.547115-0400 testAdmob[11322:3035191] Calling disableBanner 2020-04-11 11:33:02.547965-0400 testAdmob[11322:3035191] Opened reward based video ad. 2020-04-11 11:33:03.236749-0400 testAdmob[11322:3035191] Reward based video ad started playing. 2020-04-11 11:33:04.254181-0400 testAdmob[11322:3035191] banner enable call 2020-04-11 11:33:04.254493-0400 testAdmob[11322:3035191] Calling enableBanner 2020-04-11 11:33:04.254576-0400 testAdmob[11322:3035191] Calling loadBanner 2020-04-11 11:33:04.920821-0400 testAdmob[11322:3035191] adViewDidReceiveAd (lldb)
Every time the reward or interstitial ad appears, it loads the banner at the end, and this ALWAYS causes an error