This is the AdMob module for Godot Engine (https://github.com/okamstudio/godot)
To use this module you'll need a custom template for Android. You can build it by yourself or download a precompiled one. Another option available for Godot 3.2+ is the new Android plugin system, much easier to use (no recompilation needed). You can find a port of this module using this system here.
This is harder, but you'll have more control over the building process. You can, for example, include any other module you want. For that, do the following steps:
If you don't want or can't build the template by yourself, you can find a precompiled template with this module here. Go to the release tab and download the zip file.
To enable the module on Android, add the path to the module to the "modules" property on the [android] section of your engine.cfg
file (Godot 2) or project.godot
(Godot 3). It should look like this:
[android]
modules="org/godotengine/godot/GodotAdMob"
If you have more separate by comma.
Follow the exporting to iOS official documentation.
Just make sure you're using your custom template (compiled in the previous step), for that rename it to "godot_opt.iphone" and replace the file with same name inside the Xcode project.
GoogleUtilities.xcframework/ios-armv7_arm64/GoogleUtilities.framework
;
The following methods are available:
# Init AdMob
# @param bool isReal Show real ad or test ad
# @param int instance_id The instance id from Godot (get_instance_ID())
init(isReal, instance_id)
# Init AdMob with additional Content Rating parameters (Android and iOS)
# @param bool isReal Show real ad or test ad
# @param int instance_id The instance id from Godot (get_instance_ID())
# @param boolean isForChildDirectedTreatment If isForChildDirectedTreatment is true, maxAdContetRating will be ignored (your maxAdContentRating would can not be other than "G")
# @param boolean isPersonalized Ads are personalized by default, GDPR compliance within the European Economic Area may require you to disable personalization."
# @param String maxAdContentRating It's value must be "G", "PG", "T" or "MA". If the rating of your app in Play Console and your config of maxAdContentRating in AdMob are not matched, your app can be banned by Google.
initWithContentRating(isReal, instance_id, isForChildDirectedTreatment, isPersonalized, maxAdContentRating)
# Banner Methods
# --------------
# Load Banner Ads (and show inmediatly)
# @param String id The banner unit id
# @param boolean isTop Show the banner on top or bottom
loadBanner(id, isTop)
# Show the banner
showBanner()
# Hide the banner
hideBanner()
# Resize the banner (when orientation change for example)
resize()
# Get the Banner width
# @return int Banner width
getBannerWidth()
# Get the Banner height
# @return int Banner height
getBannerHeight()
# Callback on ad loaded (Banner)
_on_admob_ad_loaded()
# Callback on ad network error (Banner)
_on_admob_network_error()
# Callback for banner on ad failed to load (other than network error)
_on_admob_banner_failed_to_load()
# Interstitial Methods
# --------------------
# Load Interstitial Ads
# @param String id The interstitial unit id
loadInterstitial(id)
# Show the interstitial ad
showInterstitial()
# Callback for interstitial ad fail on load
_on_interstitial_not_loaded()
# Callback for interstitial loaded
_on_interstitial_loaded
# Callback for insterstitial ad close action
_on_interstitial_close()
# Rewarded Videos Methods
# -----------------------
# Load rewarded videos ads
# @param String id The rewarded video unit id
loadRewardedVideo(id)
# Show the rewarded video ad
showRewardedVideo()
# Callback for rewarded video ad left application
_on_rewarded_video_ad_left_application()
# Callback for rewarded video ad closed
_on_rewarded_video_ad_closed()
# Callback for rewarded video ad failed to load
# @param int errorCode the code of error
_on_rewarded_video_ad_failed_to_load(errorCode)
# Callback for rewarded video ad loaded
_on_rewarded_video_ad_loaded()
# Callback for rewarded video ad opened
_on_rewarded_video_ad_opened()
# Callback for rewarded video ad reward user
# @param String currency The reward item description, ex: coin
# @param int amount The reward item amount
_on_rewarded(currency, amount)
# Callback for rewarded video ad started do play
_on_rewarded_video_started()
Multiple locks on web thread not allowed
when the Reward is closed. To fix this, we need help from an iOS developer as I don't have any Apple hardware to do it by myself. You can see more details about this issue here. You can find a workaround for this issue here.First of all, please make sure you're able to compile the custom template without the Admob module, this way we can isolate the cause of the issue.
Using the Xcode debug console for iOS and logcat for Android is the best way to troubleshoot most issues. You can filter Godot only messages with logcat using the command: adb logcat -s godot
_ERROR_CODE_NOFILL is a common issue with Admob, but out of the scope to this module. Here's the description on the API page: ERROR_CODE_NO_FILL: The ad request was successful, but no ad was returned due to lack of ad inventory.
If you're getting the error Undefined symbols for architecture armv7
compiling for iOS, you should try open up the project in xcode, go to "General" tab, remove "GoogleMobileAds.framework" from frameworks, then re-add it. Should build then. Also, make sure you have directory godot/modules/admob/ios/lib added to framework search path (“Build Settings”). More info here.
Based on the work of:
MIT license