Closed gumaciel closed 4 years ago
did a rollback of an update described here https://github.com/kloder-games/godot-admob/issues/123
at file admob/ios/src/godotAdmob.mm
interstitial = [AdmobInterstitial alloc]; [interstitial initialize:isReal :instanceId :banner];
// official version interstitial = [[AdmobInterstitial alloc] init]; [interstitial initialize:isReal :instanceId]; // :banner not passed
rewarded = [AdmobRewarded alloc]; [rewarded initialize:isReal :instanceId :banner];
//official version rewarded = [[AdmobRewarded alloc] init]; [rewarded initialize:isReal :instanceId]; // :banner not passed
check what version is the compiled version you have, you may have the old version. I am trying 3.1 prob why i had to rollback the update. since you are in 3.2 you may need the official and have the old one
Ty, in a few days i will try it and give a feedback
Did you encounter this error?
haven't sorry
I'm having the same issue. Compiled iOS export template from 3.2.1-stable source and followed readme instruction still had this issue. Any idea what could be wrong ? I'm sure I initialized it well.
Finally managed to make it work by recompiling with old code
Finally managed to make it work by recompiling with old code
@Sajyd can you please upload the file to i test?
Resolved on https://github.com/kloder-games/godot-admob/pull/128, thanks @minhanhhere
OS target (Android/iOS): iOS
Godot version: 3.2.1
Issue description:
I downloaded the compiled from:
https://github.com/GhostWalker562/godot-admob-iOS-precompiled/releases