Issue description:
I downloaded Godot source, dropped the admob directory provided by kloder-games in the modules directory of Godot source. Then I downloaded GoogleMobileAdsSDKiOS 7.67.0 and dropped in the iOS/lib folder. Next I compiled the modified Godot source for macOS since I'm using a Mac with macOS 10.15.7. After compiling successfully the file in the bin/ subdirectory was not executable until I changed it's format by replacing the ending with .app. Afterwards I could open Godot and it was working normally, but I couldn't find the Admob Plugin nor did it's functions work.
I didn't recompile the iOS export template yet, because I don't know how. I can only find the normal export template from Godot which I used before, but I can't compile it for iOS.
Does anyone know how the recompiling of the iOS export template works and with which source?
Could this be the issue why I can't find the Admob Plugin in Godot?
OS target (Android/iOS): iOS
Godot version: 3.2.3 (stable)
Issue description: I downloaded Godot source, dropped the admob directory provided by kloder-games in the modules directory of Godot source. Then I downloaded GoogleMobileAdsSDKiOS 7.67.0 and dropped in the iOS/lib folder. Next I compiled the modified Godot source for macOS since I'm using a Mac with macOS 10.15.7. After compiling successfully the file in the bin/ subdirectory was not executable until I changed it's format by replacing the ending with .app. Afterwards I could open Godot and it was working normally, but I couldn't find the Admob Plugin nor did it's functions work. I didn't recompile the iOS export template yet, because I don't know how. I can only find the normal export template from Godot which I used before, but I can't compile it for iOS. Does anyone know how the recompiling of the iOS export template works and with which source? Could this be the issue why I can't find the Admob Plugin in Godot?