kloder-games / godot-admob

Module Admob for Godot engine
MIT License
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Can't use Admob Plugin for iOS in Godot #154

Closed ghost closed 3 years ago

ghost commented 3 years ago

OS target (Android/iOS): iOS

Godot version: 3.2.3 (stable)

Issue description: I downloaded Godot source, dropped the admob directory provided by kloder-games in the modules directory of Godot source. Then I downloaded GoogleMobileAdsSDKiOS 7.67.0 and dropped in the iOS/lib folder. Next I compiled the modified Godot source for macOS since I'm using a Mac with macOS 10.15.7. After compiling successfully the file in the bin/ subdirectory was not executable until I changed it's format by replacing the ending with .app. Afterwards I could open Godot and it was working normally, but I couldn't find the Admob Plugin nor did it's functions work. I didn't recompile the iOS export template yet, because I don't know how. I can only find the normal export template from Godot which I used before, but I can't compile it for iOS. Does anyone know how the recompiling of the iOS export template works and with which source? Could this be the issue why I can't find the Admob Plugin in Godot?

gumaciel commented 3 years ago

hi @johannesjaeger123 , did you solve it?

ghost commented 3 years ago

Yes, thanks to the video tutorial by @ACB-prgm. I was not aware that I need to export my project with the unmodified version of Godot.