Closed j2l closed 5 years ago
Which NDK version are you using ?
android-ndk-r18b-windows-x86_64
Try downgrading NDK, or better yet, try a bigger compileSDK
Thanks @alketii, It's compileSdkVersion 28 buildToolsVersion "28.0.3"
"Bigger", do you mean a more recent version?
I also tried with android-ndk-r17c, it failed. I tried removing 28.0.3 and it doesn't downgrade, it fails (accept license issue).
same issue with me , Build failed using admob module .
The problem is caused by this new line added on the file /platform/android/build.gradle.template
Remove the above line and it should work.
I don't know why they are forcing com.android.support:support-core-utils:28.0.0 but it conflicts with com.google.android.gms:play-services-ads:16.0.0 that depends on com.android.support:support-core-utils:26.1.0
Thank you @Shin-NiL, you nailed it! Removing this line, build is successful even with compileSDK=28 and buildToolsVersion=28.0.3
OS target (Android/iOS): Android
Godot version: 3.1beta1
Issue description:
After successfully "sconing" the android module with minimal setup:
scons -j4 android_arch=armv7 platform=android target=release_debug optimize=speed tools=no use_lto=no deprecated=no gdscript=no minizip=no xaudio2=no disable_3d=yes disable_advanced_gui=yes no_editor_splash=yes builtin_bullet=no builtin_certs=no builtin_enet=no builtin_libogg=no builtin_libtheora=no builtin_libvorbis=no builtin_libvpx=no builtin_libwebp=no builtin_libwebsockets=no builtin_mbedtls=no builtin_miniupnpc=no builtin_opus=no builtin_pcre2=no builtin_recast=no builtin_squish=no builtin_thekla_atlas=no builtin_xatlas=no builtin_zlib=no debug_symbols=no separate_debug_symbols=no android_neon=no android_stl=no module_bmp_enabled=no module_bullet_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_enet_enabled=no module_etc_enabled=no module_gdnative_enabled=no module_gdscript_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_mbedtls_enabled=no module_mobile_vr_enabled=no module_mono_enabled=no module_ogg_enabled=no module_opensimplex_enabled=no module_opus_enabled=no module_pvr_enabled=no module_recast_enabled=no module_regex_enabled=no module_squish_enabled=no module_stb_vorbis_enabled=no module_svg_enabled=no module_tga_enabled=no module_thekla_unwrap_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_visual_script_enabled=no module_vorbis_enabled=no module_webm_enabled=no module_webp_enabled=no module_websocket_enabled=no module_xatlas_unwrap_enabled=no
It compiles fine without admob module.
May be admob needs a godot module I don't include in the build?