Closed gumaciel closed 5 years ago
@Tobi-La are you using mono?
@Tobi-La are you using mono?
Not intentionally, I tried building with
scons p=iphone tools=no target=release arch=arm
Okay, but you aren't using the mono version of godot, correct? And what version of godot are you using? The above repo https://github.com/Poing-Studios/Godot-AdMob-Android-iOS has pre-made templates you can use. Check it out.
Okay, but you aren't using the mono version of godot, correct? And what version of godot are you using? The above repo https://github.com/Poing-Studios/Godot-AdMob-Android-iOS has pre-made templates you can use. Check it out.
I was using the "normal" version. But it seems I found my mistake: I was copying the GoogleMobileAds.xcframework instead of the GoogleMobileAds.framework. Seems they change that in the newest admob version, in the video tutorial he just copies all extracted files into the module folder. Thanks anyways for your help!
OS target (Android/iOS): iOS
Godot version: 3.0.6
Issue description:
Hello, I'm trying to compile the AdMob for iOS module (http://docs.godotengine.org/en/stable/development/compiling/compiling_for_ios.html). I did everything that was requested but is giving this error:
Ps: the version of Google Mobile Ads SDK that I downloaded is the latest (7.44.0), I could not find the version 7.41.0