kmfarley11 / PokeYellow_Cpp

An attempt to recreate Pokemon Yellow Version (from the ground up) via CPP, OpenGL, and SDL(2)
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PokeYellow_Cpp

An attempt to recreate Pokemon Yellow Version (from the ground up) via CPP, and SDL(2)

The current plan is to create a cross platform cpp app (using Makefile) which utilizes SDL backed by OpenGl to render graphics and handle IO.

NOTE: since this is a project of significant scope being built (essentially) from scratch, there is a good chance that the target will be only to set up the game for the first gym's worth of content.

This information is currently for developers only, no stable release yet

Installation / Usage

Tool Details

CMake

SDL2 (and SDL2_image)

OpenGL

C++

googletest (and googlemock)

Tiled

tmxparser

Cpp / Git Expectations

Standard (clean) C++ coding practice ...

THE FOLLOWING ARE SUBJECT TO CHANGE Code Design (Data Abstraction)

Approach

Navigate to the Issues tab and select Milestones PT-000 lays out the first ahem milestone for this project