A highly experimental code editor where you edit code, not text.
I (@kneasle) don't currently have time to work on Sapling (I have exams coming up and other projects are requiring my time). This doesn't mean the project is dead or that I've forgotten about it - I still think it's cool and the community support has been crazy. I'm also not currently streaming development, but all vods are still on my YouTube channel for anyone interested. There's also a discord server for discussions about Sapling and structured editing in general (invite link). OK enough from me, onto the real README!
Most of the ideas for this project come from my friend Shtanton's blog post. The concept of directly editing syntax trees is called 'structured editing' and is not new; the purpose of Sapling is to use ideas from structured editing to speed up moment-to-moment code editing, much how editors like Vim and Emacs speed up editing. Sapling's editing model will be largely inspired by Vim/NeoVim and kakoune. Sapling also aims to be general purpose - Sapling should be able to edit any language, given that a suitable grammar is provided.
Contributions of all kinds are very welcome!
It is worth noting that Sapling is primarily an experiment to determine whether or not such an editor could work. Therefore, for the time being, Sapling can be expected to change at any time. Hopefully the design of Sapling will converge over time - its current state is similar to how pre-1.0 Rust was continually evolving and making potentially-breaking changes so that post-1.0 Rust could be as useful as possible.
When writing code with any text editor, you are usually only interested in a tiny subset of all the possible strings of text - those that correspond to valid programs in whatever language you're writing. In a text editor, you will spend the overwhelming majority of your time with the text in your editor being invalid as you make edits to move between valid programs. This is inefficient for the programmer, and causes lots of issues for software like Language Servers which have to cope as best they can with these invalid states.
To be fair, editors like Vim, Emacs and Kakoune do better than most by providing shortcuts to do
common text manipulations, which is a step in the right direction. Interestingly, though, the most
useful of these shortcuts are those correspond to modifications of the syntax tree (e.g. ci)
to
remove the replace the contents of ()
in Vim), and so it seems logical to apply modal editing to
directly modifying the syntax trees of programs.
Sapling takes the idea of keystrokes primarily modifying text, but instead applies those keystrokes as actions to the syntax tree of your program. I have no idea if this will be useful, but it seems worth a try.
These goals are roughly in order of importance, with the most important first:
Sapling is not yet on crates.io and is very much still in early development, but if you want to play around with Sapling as it currently stands, the best way is to clone the repository and build from source (you'll need Rust installed in order to do this):
git clone https://github.com/kneasle/sapling.git
cargo run 2> log
q
: Quit Saplingu
: Undo a changeR
: Redo a changeh
/k
: Move the cursor to the previous sibling of the current nodej
/l
: Move the cursor to the next sibling of the current nodec
: Move the cursor to the first child of the current node (if it exists)p
: Move the cursor to the parent of the node it's currently atr*
: Replace the node under the cursor with the node represented by the key *
x
: Delete the node under the cursoro*
: Insert a new node represented by *
as a child of the cursora*
/i*
: Insert a new node represented by *
before or after the cursor respectivelyAs with Vim, all commands can be repeated by inserting a count before them. For example, 3u
will
undo 3 steps in one go.
Sapling can currently only edit JSON with the following keys: [a]rray
, [o]bject
, [t]rue
,
[f]alse
, [n]ull
, [s]tring
. There is currently no way to insert text into a string or to open
and close files (yet!).
Sapling handle multiple nodes in one go by adding a count before the node name, for example i3t
will insert 3 true
s before the cursor.
Because the editor has to hold a valid program, the following things that other editors take for granted are hard to implement:
Just opening a file - opening a syntactically correct file is essentially the same as writing a compiler-esque parser for every language you want to load (not an easy task but there's plenty of literature/libraries already existing for this). The real issue is that Sapling has to at least attempt to open any file, regardless of syntactic correctness, and this essentially boils down to building an error-correcting parser that's generic enough to parse any language.
Tree Sitter has already had a good crack at this problem, but Tree Sitter is geared towards providing accurate syntax highlighting and has a few missing features that Sapling needs:
For the sake of pragmatism, I think we should initially write a wrapper around tree-sitter for parsing/reading files so that Sapling at least works whilst we decide if a custom grammar is required (and if it is, how it should work).
AST stands for 'Abstract Syntax Tree', and in essence it is a tree-like representation of only the structure of a program, without any details about formatting.
For example, the following Rust code:
fn foo(y: u64, z: u32) {
let x = y * 3 + z as u64;
combine(x, y);
}
would correspond to a syntax tree something like the following (simplified for demonstration purposes). Notice how each 'element' of the code corresponds to one 'node' in the syntax tree: