kniEngine / kni

KNI is a cross-platform C# game framework.
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# Kni

Kni is a simple and powerful .NET framework for creating games for desktop PCs, and mobile devices using the C# programming language.

It is an open-source re-implementation of the discontinued Microsoft's XNA Framework. Kni is a derivative of MonoGame & XNA Touch.

Join the chat at https://discord.gg/monogame

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using Kni or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to Kni, please read our contributors guide first.

Source Code

The full source code is available here from GitHub:

For the prerequisites for building from source, please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The Kni project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by KNI are under their own licenses. Please refer to those libraries for details on the license they use.

Sponsors ❤️

While KNI is free and open-source, maintaining and expanding the framework requires ongoing effort and resources. We rely on the support of our community to continue delivering top-notch updates, features, and support. By becoming a Sponsor, you can directly contribute to the growth and sustainability of the KNI Game Framework.

DamianKeith RiskeyMitchel Disveld