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ko4life-net
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ko
Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
MIT License
52
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21
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Fixed compile error caused by fix ui inputs and carpet
#99
xGuTeK
closed
2 years ago
0
fixed compile errors caused by fix ui inputs and carpet
#98
xGuTeK
closed
2 years ago
0
Fixed UI inputs caret position and focus
#97
xGuTeK
closed
2 years ago
3
Fixed UI inputs caret position and focus
#96
xGuTeK
closed
2 years ago
0
Convert all varchar db columns used as binary to binary format
#94
stevewgr
closed
4 months ago
3
Mouse middle button click should rotate the camera 180
#93
stevewgr
closed
1 year ago
1
Camera zooming itself when right clicking
#92
stevewgr
closed
2 years ago
1
Implement DirectX device caching mechanism
#91
stevewgr
opened
2 years ago
0
Write cli exporter and importers of game tbls to json format
#90
stevewgr
opened
2 years ago
1
Load warp list from warpinfo.tbl
#89
stevewgr
opened
2 years ago
16
Upgrade UIs to 1264 so that the client will be in English
#88
stevewgr
closed
1 year ago
3
Support newer FX formats
#87
stevewgr
opened
2 years ago
0
Support NTF7 encrypted textures
#86
stevewgr
opened
2 years ago
0
Implement Zone Flags (*.flag)
#85
stevewgr
opened
2 years ago
0
Implement Zone effects (*.opdsub)
#84
stevewgr
opened
2 years ago
0
Implement loading strings from Texts.tbl.
#83
stevewgr
closed
2 years ago
0
Fix wrap gate listing, UIVarious UpdateKnightsDuty and UIQuestTalk
#82
stevewgr
closed
2 years ago
0
Replace sprintf usages with C++20's std::format
#81
stevewgr
opened
2 years ago
0
Fix bad usages of std::vector buffers.
#80
stevewgr
closed
2 years ago
0
Implement window mode, fix Ajuard, log packets, fix loading tbls
#79
stevewgr
closed
2 years ago
0
Server files are now working
#78
stevewgr
closed
2 years ago
0
Fix AIServer database columns.
#77
stevewgr
closed
2 years ago
0
Combine server MAP directory to use same SMDs and EVTs
#76
stevewgr
opened
2 years ago
2
Update working directory, database default configs and docs.
#75
stevewgr
closed
2 years ago
6
Create LICENSE
#74
stevewgr
closed
2 years ago
0
Create CODE_OF_CONDUCT.md
#73
stevewgr
closed
2 years ago
0
Engine sets working directory based on exe
#72
stevewgr
opened
2 years ago
0
Fixed UI inputs caret position and focus
#71
xGuTeK
closed
2 years ago
0
Fixed this issue - > https://github.com/stevewgr/ko/issues/51
#70
xGuTeK
closed
2 years ago
0
#56
cansnoxd44
closed
2 years ago
0
Fixed CN3UIEdit caret position
#55
xGuTeK
closed
2 years ago
0
Nation select fix Aujard
#54
UTengine
closed
2 years ago
0
Aujard Nation Select appearing fix included
#53
UTengine
closed
2 years ago
0
Integrate spdlog for better logging.
#52
stevewgr
closed
2 years ago
0
Fix CN3UIEdit caret position
#51
stevewgr
closed
2 years ago
0
Update and build jpeglib from source
#50
stevewgr
closed
2 years ago
1
Lower case RES dirs.
#49
stevewgr
closed
2 years ago
0
Rename VersionManager to LoginServer.
#48
stevewgr
closed
2 years ago
0
Update LoginServer zlib.
#47
stevewgr
closed
2 years ago
0
Pragma once them all
#46
stevewgr
closed
2 years ago
1
Add All.sln VS solution to open all projects.
#45
stevewgr
closed
2 years ago
0
Update project to C++17 and C17.
#44
stevewgr
closed
2 years ago
0
Generate database that matches the 1097 client tbls and server files
#43
stevewgr
closed
2 years ago
1
Cleanup compile warnings
#42
stevewgr
opened
2 years ago
0
Table Zone to 1097
#41
UTengine
closed
2 years ago
1
Migrate from legacy D3DXMath library to DirectXMath
#40
stevewgr
opened
2 years ago
0
Package and update zlib to latest
#39
stevewgr
closed
2 years ago
2
Produce sources from implode, jpeg and JvCryption libraries
#38
stevewgr
closed
1 year ago
9
Support multi direct3d adapter back buffer formats
#37
stevewgr
opened
2 years ago
0
Crash when trying to create a new character
#36
UTengine
closed
2 years ago
1
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