issues
search
kolpage
/
RailroadInk-Oct2019
First repo for Railroad Ink development
GNU General Public License v3.0
2
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
If a non-empty is played next to a flood it unfloods
#40
mklams
opened
4 years ago
0
Tile shouldn't flood if board is not empty or lake
#39
mklams
closed
4 years ago
1
LakeRailRoad tile needs to be mirror-able
#38
mklams
closed
4 years ago
0
Highlighting entire board allows played pieces to be moved.
#37
kolpage
closed
4 years ago
1
Clicking on tile on board removes it from grid
#36
mklams
closed
4 years ago
1
Now that graphics are images they can be highlighted with click+drag
#35
kolpage
closed
4 years ago
0
Tiles no longer locked down after turn
#34
kolpage
closed
4 years ago
1
Seeds no longer respected
#33
mklams
closed
4 years ago
0
Image of tile when being dragged is always at default orientation
#32
mklams
opened
4 years ago
0
Tile buttons and turn number are missing
#31
mklams
closed
4 years ago
1
UI exits do not scale for different size boards
#30
mklams
opened
4 years ago
1
IsGameOver DTO Flag gets set after first turn
#29
mklams
closed
4 years ago
0
UI Doesn't End On Correct Turn
#28
kolpage
closed
4 years ago
1
Tiles dropped on themselves get marked as not played
#27
kolpage
closed
4 years ago
2
Special dice cannot be dropped over active special tile
#26
mklams
opened
4 years ago
0
Validation not working in specific case with stations
#25
kolpage
closed
4 years ago
1
Invalid squares that become valid do not clear if there are still invalid squares
#24
mklams
closed
4 years ago
0
Need better contrast for what pieces have been played vs. not played
#23
kolpage
closed
4 years ago
1
Show user friendly message for invalid moves
#22
mklams
opened
4 years ago
0
Views have too much business logic in them
#21
mklams
opened
4 years ago
0
Non-connected pieces sometimes pass validation
#20
mklams
closed
4 years ago
2
Invalid squares don't always clear red boarder when piece is removed
#19
mklams
closed
4 years ago
1
Decouple the concept of Dice from Tile
#18
mklams
closed
4 years ago
1
Clicking "Roll Dice" with invalid tiles doesn't get new tiles, but it does increment the turn number and reset the "played" state of the rolled tiles.
#17
kolpage
closed
4 years ago
1
Allow user to click and drag tiles already placed in grid for the current turn
#16
kolpage
closed
4 years ago
1
Grid does not show what the center 9 squares are
#15
mklams
closed
4 years ago
2
BaseTurn does not handle mirror station turn tiles
#14
mklams
closed
4 years ago
2
PlayedTilesFollowConnectionRules does not return what tiles are invalid
#13
mklams
closed
4 years ago
2
Webpack sass loader does not support modules
#12
mklams
opened
4 years ago
1
Refactor graphics engine
#11
mklams
closed
4 years ago
1
Show currently selected and active tiles
#10
mklams
opened
4 years ago
0
Clean up tile graphics
#9
mklams
closed
4 years ago
2
Special tiles doesn't respect game turns
#8
mklams
closed
4 years ago
0
Use more horizontal space
#7
mklams
closed
4 years ago
1
Controls for mirroring a piece are bad
#6
mklams
closed
4 years ago
1
Validation doesn't ensure tile placement is connected to existing tiles or edge exits
#5
kolpage
closed
4 years ago
1
Window height is too small.
#4
kolpage
closed
4 years ago
3
Break apart GameModels.ts
#3
mklams
closed
4 years ago
0
Most state change code in front end is operating on shallow copies
#2
mklams
opened
4 years ago
2
Tile can be placed over another active tile
#1
mklams
closed
4 years ago
0