The reverse engineered DOS game ShortLine v1.1. (DOKA 1992)
You can play the game here, right in your browser: https://konovalov-aleks.github.io/
The code has been fully restored. The game is now being adapted to work on touch-controlled devices.
The main branch contains an improved version of the game. You can see the version closest to the original game in the "original" branch.
This project does not pursue any profit and will not be used for commercial purposes. The goal of the project is to gain fun and experience, as well as to port my favorite childhood game to modern mobile platforms, adapt it to touch controls.
I initially started reverse engineering the second version. But I soon realized that:
So, v1.1 works better and it's much more interesting to decompile.
The aim of this project is to recreate the game as close as possible to the original ShortLine. Therefore, the existing differences between reSL and the original game are due to one of following reasons:
md5 hash of the file I decompiled:
d3516ca38a6e17a7326141794a041212 SL.EXE
The original game can be downloaded from the link below (version 1.1): https://www.old-games.ru/game/download/1232.html
I use Ghidra as a main tool: https://github.com/NationalSecurityAgency/ghidra
At the first step I want to restore the code as close to original program as possible. At this stage it's useful to use a code structure that is close to the original. Thus, I even currently use an ineffective "emulator" of the VGA adapter instead of normal graphics functions.
Every function/global variable has a comment like /* 18fa:08d6 */
. This is an address of the function/variable in the original binary. It helps a lot not to be confused while working and also might be interesting for newbies who want to compare the restored code with how it looks in the decompiler.
After all the code has been rewritten, in the second stage, I will optimize the code for modern platforms and adapt the game to a touch interface.
To build reSL you will need:
Open the Terminal application and execute the following instructions:
# install dependencies
brew install cmake sdl2
# prepare the build folder
mkdir -p build && cd build
# run cmake
cmake -DCMAKE_BUILD_TYPE=Release ..
# build the project
cmake --build . -j4
# enjoy!
./resl
Open the terminal application and execute the following instructions:
# install dependencies
sudo apt install -y cmake libsdl2-dev
# prepare the build folder
mkdir -p build && cd build
# run cmake
cmake -DCMAKE_BUILD_TYPE=Release ..
# build the project
cmake --build . -j4
# enjoy!
./resl
# prepare the build folder
mkdir -p build && cd build
# set the path to the folder where you unpacked the SDL2 library (replace the path with yours)
set SDL2_DIR=c:\projects\SDL2-2.30.5
# run cmake
cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..
# build the project
cmake --build . -j4
# enjoy!
resl.exe
install emscripten https://emscripten.org/docs/getting_started/downloads.html
in the terminal:
mkdir -p build && cd build
emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build . -j4
The original game was created by Doka in 1992.
So, it's very old and now it's not clear how to contact the authors to get permission to reverse engineer their product. I hope they don't mind me giving the game a second life and adapting it to modern platforms.
I don't plan to make any profit, this project is just for fun. The rights to all algorithms in the restored code belong to the authors of the original game (Andrei Snegov, DOKA).
In the last chapter of the game manual "Inside SHORTLINE", the authors planned to describe the game mechanics in detail. But the section was never finished:
- 'Inside SHORTLINE'
This manual is to be supplied. It'll contain the detailed description of the model geometry and topology, math formulas and constant using in simulation, provides the better understanding of different aspects of the game and give strategy tips.
It seems that this project has realized the idea of the authors of the original game. After all, open source code is the best description of algorithms, formulas and constants.