ng2-konva is a JavaScript library for drawing complex canvas graphics using Angular.
It provides declarative and reactive bindings to the Konva Framework.
All ng2-konva
components correspond to Konva
components of the same name with the prefix 'ko-'. All the parameters available for Konva
objects can be passed as config
to the corresponding ng2-konva
components.
Core shapes are: ko-stage, ko-layer, ko-rect, ko-circle, ko-ellipse, ko-line, ko-image, ko-text, ko-text-path, ko-star, ko-label, SVG Path, ko-regular-polygon. Also you can create custom shape.
To get more info about Konva
you can read Konva Overview.
http://rafaelescala.com/ng2-konva/
To install this library, run:
$ npm install ng2-konva --save
ng2-konva
components are all standalone. There are two components you will need to import: CoreShapeComponent
and StageComponent
import { Component } from '@angular/core';
import { StageConfig } from 'konva/lib/Stage';
import { CircleConfig } from 'konva/lib/shapes/Circle';
import {
CoreShapeComponent,
NgKonvaEventObject,
StageComponent,
} from 'ng2-konva';
@Component({
selector: 'app-circle-example',
template: `
<br />
<section>
<ko-stage [config]="configStage">
<ko-layer>
<ko-circle
[config]="configCircle"
(click)="handleClick($event)"
></ko-circle>
</ko-layer>
</ko-stage>
</section>
`,
standalone: true,
imports: [StageComponent, CoreShapeComponent],
})
export class CircleExampleComponent {
public configStage: Partial<StageConfig> = {
width: 200,
height: 500,
};
public configCircle: CircleConfig = {
x: 100,
y: 100,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
};
public handleClick(event: NgKonvaEventObject<MouseEvent>): void {
console.log('Hello Circle', event);
}
}
You can find more examples in the demo project located in projects/demo
.
MIT © Rafael Escala