A minecraft forge mod that adds some physic to thrown items.
Added some settings related to the burning items list. You can choose which items will or will not burn in fire/lava etc.
Added some settings related to floating items list. You can choose which items will or will not float in liquids.
Made the config look better, with descriptions for each option.
Added a fancy color format in the mod list.
Fixed a bug where the item pickup panel wouldn't scale to fit the screen size
Rewritten the entire list system (burnList and floatList) from scratch (fixes a LOT of bugs)
Added OreDictionary support (you can add huge groups of items without adding each one separately)
Added item metadata support (for greater accuracy)
Added forge fluid system support (for floatList)
Added default support for some vanilla items, as well as Thaumcraft and etfuturum
Added patch for OreDictionary.WILDCARD_VALUE
Fully formatted README
Fixed floating items spinning very fast when they reach the surface
Fixed item despawn option not working
Backported items slowing down in the cobweb
Added a config option to disable "Power:" text above HUD && make "Power:" translatable
Fixed item textures not being hidden if the item has a 3D model
Fixed explosive/hydroactive hazards from hbm's ntm not working
Added config option responsible for the resistance of items to cactus
Added List of items that are explosion resistant
Added List of items that are undestroyable
Added List of items that are sulfuric acid-resistant (hbm's ntm)
Fixed items spinning on Thaumcraft pedestals
Fix items spinning on Mo' Creatures ants body
Backported show tooltip option
Backported igniting items
Backported item fall sounds
Parameter name | Type | Default | Example |
---|---|---|---|
modid |
String (abc) | - | minecraft / etfuturum / hbm / Thaumcraft |
itemname |
String (abc) | - | stick / beetroot / item.part_generic / blockCustomOre |
metadata |
Int (123) | 0 | 0 / 4 / 1 / 5 |
ignoremeta |
Boolean (true/false) | false | true / false |
fluid |
String (abc) | fluid.tile.water |
if vanilla (water/lava) - fluid.tile.water fluid.tile.lava , else (thermal foundation, etc) - fluid.redstone , etc |
Minimum syntax:
modid:itemname
minecraft:blaze_rod
Means that item "itemname" from "modid" will NOT burn in lava
Maximum syntax:
modid:itemname:metadata
minecraft:golden_apple:1
//enchantedOR
modid:itemname:ignoremeta
etfuturum:netherite_sword:true
Means that item "itemname" from "modid" : 1)with metadata "metadata" 2)with any metadata will NOT burn in lava
With B:invertBurnList=true
everything is exactly the opposite: the items specified in this list will be the only ones that WILL burn
(it follows that absolutely all other items not on this list will NOT burn)
Minimum syntax:
modid:itemname
minecraft:stick
Means that item "itemname" from "modid" will float in water
Maximum syntax:
modid:itemname:metadata:fluids[]...
etfuturum:tipped_arrow:8227:fluid.tile.lava
OR
modid:itemname:ignoremeta:fluids[]...
etfuturum:netherite_sword:true:fluid.tile.lava:fluid.redstone
Means that item "itemname" from "modid": 1)with metadata "metadata" 2)with any metadata WILL float in fluids "fluids[]"
With B:invertFloatList=true
everything is exactly the opposite: the items specified in this list will be the only ones that will NOT float in the specified fluids.
(it follows that absolutely all other items not on this list WILL float in all fluids)
Note when specifying fluids: if it's vanilla water/lava, use fluid.tile.water
or fluid.tile.lava
. When specifying mod fluids, just use fluid.fluidname
(without .tile)
Minimum syntax:
modidItem:itemname:modidBlock:blockname:chance
minecraft:torch:minecraft:fire:10
Means item "itemname" from "modidItem" will ignite block underneath it with the block "blockname" from "modidBlock" with a chance of "chance"
May be difficult to understand, but it's much simpler:
modidItem:itemname - an item from some mod. Let's call it "A"
modidBlock:blockname - a block from some mod. Let's call it "B"
chance - a number, from 1 to 100
So, if an item “A” falls to the ground, then with this chance it can replace the block in which it is located with a block “B” (the replacement can only occur if the item “A” is in an air or grass block)
Maximum syntax:
modidItem:itemname:metadataItem:modidBlock:blockname:metadataBlock:chance
minecraft:red_flower:6:minecraft:stained_glass_pane:5:100
OR
modidItem:itemname:ignoremetaItem:modidBlock:blockname:ignoremetaItem:chance
minecraft:golden_sword:true:minecraft:stained_glass_pane:7:100
everything is the same, but now with indication of metadata/its absence (default metadata is 0)
With B:invertIgnitingItemsList=true
everything is exactly the opposite: the items specified in this list will be the only ones that will NOT ignite blocks (all other items will ignite blocks with vanilla fire)
EXTRA syntax:
oredict:modidBlock:blockname:chance
Name of TODO feature | Priority | State |
---|---|---|
Fix floating items spinning eternally (very fast) when they reach the surface | High | ✅ |
Fix item despawn option not working | High | ✅ |
Fix explosive/hydroactive hazards from hbm's ntm not working | High | ✅ |
Fix item textures not being hidden if the item has a 3D model | High | ✅ |
Add List of items that are explosion resistant | High | ✅ |
Add List of items that are undestroyable (good luck getting rid of them) | High | ✅ |
Add config option responsible for the resistance of items to cactus | High | ✅ |
Add List of items that are sulfuric acid-resistant (hbm's ntm) | High | ✅ |
Add a config option to disable "Power:" text above HUD && make "Power:" translatable | Medium | ✅ |
Fix items spinning on Thaumcraft pedestals | Medium | ✅ |
Fix items spinning on Mo' Creatures ants body | Medium | ✅ |
Backport igniting items | Low | ✅ |
Backport item fall sounds | Low | ✅ |
Backport show tooltip option | Low | ✅ |