kotmatross28729 / LootBeamsBackport

Backport of shiroroku's Loot Beams to 1.7.10
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Loot Beams Backport

Backport of shiroroku's Loot Beams to 1.7.10

Example of in-world work:

Huge GIF inside ![Example](./media/lootbeamsbackport_30.gif)

Configurable options:

"Beam settings" {
    # Beam diameter [range: 0.05 ~ 3.0, default: 0.25] - stick in world has width 1, so u can rely on it
    S:beamDiameter=0.25

    # Beam height (in blocks) [range: 0.5 ~ 32.0, default: 4.0] - height in blocks
    S:beamHeight=4

    # Render beam above items or not [default: true] - do you want beams to be rendered
    B:needRenderBeam=true

    # Use high-res (256x256) beam texture or low-res(16x16) [default: true] 
    B:useHighResBeam=true

    # Rotate beam over time (like beacon's beam) [default: true]
    B:useRotatingBeam=true

    # Float beam over time [default: true]
    B:useFloatingBeam=true
}

Repo & build info:

Almost all dependencies must exist at CloudRep. If something is missing - pls contact with me via VK, Telegram or email (georgiiimeshkenov@gmail.com)

CHANGES/FIXES

Fix https://github.com/Dreamfinity/LootBeamsBackport/issues/1