Closed DSwizzy closed 1 year ago
There are files that don't have any text in them just values. So i don't create them. All the files you mentioned are of this type. If you are still unsure you can download a hex editor and configure it to show utf8 text. If you find that there's still a mistake. Tell me the file and i'll investigate.
There are files that don't have any text in them just values. So i don't create them. All the files you mentioned are of this type. If you are still unsure you can download a hex editor and configure it to show utf8 text. If you find that there's still a mistake. Tell me the file and i'll investigate.
Ah okay, it's my first time using something like this so i wasn't aware how it worked, thank you very much for the information!
Edit: sorry for asking but how do i convert a Datu8 file to utf8? i'm also new to that as well, sorry
I'm not sure what you mean, you don't need to convert anything. Just dump the text with the script once you've done your modification to the txt files, run the datu8_import script
I'm not sure what you mean, you don't need to convert anything. Just dump the text with the script once you've done your modification to the txt files, run the datu8_import script
oh alright, thank you very much once again
I'm working on a MUSICUS! uncensored/restore mod for the Nintendo Switch version of the game, and particular these files won't create a .txt file after running the dump.py executable:
cgmode.datu8
configstring.datu8
eventgroup.datu8
eventmode.datu8
keycommand.datu8
mascot.datu8
mascotvoice.datu8
musicmode.datu8
replaymode.datu8
scene.datu8
standpos.datu8
systemvoice.datu8
trophy.datu8
voicetab.datu8