krocki / gb

A minimal C implementation of Nintendo Gameboy - An fast research environment for Reinforcement Learning
Apache License 2.0
170 stars 15 forks source link
emulator gameboy nintendo-gameboy reinforcement-learning

Nintendo Learning Environment

DOI

Quick start

  1. Build C lib make gameboy.so
  2. Run the front end from python: python gameboy.py --rom {PATH_TO_ROM}

C dependencies

None

Python dependencies

Numpy, CFFI

Fix for 'gameboy.so' not found:

export LD_LIBRARY_PATH=.

Usage

Use the provided python wrapper. Example:

Output:

time: 00h 00m 30s, frames 0.06M
time: 00h 01m 00s, frames 0.12M
time: 00h 01m 30s, frames 0.18M
time: 00h 02m 00s, frames 0.24M
time: 00h 02m 30s, frames 0.30M
time: 00h 03m 00s, frames 0.36M
time: 00h 03m 30s, frames 0.42M
time: 00h 04m 00s, frames 0.48M

GIFS generated every 30s:

alt_text alt_text alt_text alt_text alt_text

Generate lots of frames and save them to gif and npy files:

python make_gifs.py --rom {PATH_TO_ROM}

For example, running the command python make_gifs.py --rom ./wario_walking.gb will result in a file like this: alt_text

Alternatively, build a standalone gameboy with GLFW support and play games manually

To build:

make

To play:

./gameboy {PATH_TO_ROM}
enter - START
space - SELECT
Z     - A
X     - B
+ arrows (left, right, down, up)
SHIFT - turbo mode