Currently, the Maps section only reads in the byte data that links to the enemy/enemies in the Enemy Group section. Instead, being able to link the indices to the correct enemy(and possibly allow editing these index links) would be beneficial to allow easier comprehension of what enemy is being referenced.
These indices are defined based on the gamemode being played, and are split between boss and enemy(both normal enemies and field bosses).
Tasks:
[ ] parse enemy[_hardmode].csv and boss[_hardmode].csv files to generate lookup
[ ] add support for modifying these entries(just which enemy is what entry number is fine for now)
Currently, the
Maps
section only reads in the byte data that links to the enemy/enemies in theEnemy Group
section. Instead, being able to link the indices to the correct enemy(and possibly allow editing these index links) would be beneficial to allow easier comprehension of what enemy is being referenced.These indices are defined based on the gamemode being played, and are split between
boss
andenemy
(both normal enemies and field bosses).Tasks:
enemy[_hardmode].csv
andboss[_hardmode].csv
files to generate lookup