This is a first pass for #7 , adding in the basics for dialogue parsing from the *.mdt files(not *.scn files). This seems to work perfectly file for the base game, but many opcodes are still unknown and may be different than currently defined.
Please note that this is a read only version, this will not save changes made by the user.
I am a bit concerned about the amount of memory this can use at times (1GB+), but it doesn't crash, and only goes so high when massive text segments are viewed.
This is a first pass for #7 , adding in the basics for dialogue parsing from the
*.mdt
files(not*.scn
files). This seems to work perfectly file for the base game, but many opcodes are still unknown and may be different than currently defined.Please note that this is a read only version, this will not save changes made by the user.