Similar to the strings.txt files, the *.scn files in content/data/text/*/scnr/ replace each map's dialogue section in their respective *.mdt file.
This comes with 2 major parts that are desired:
scnr files(and the dialogue sections in general) contain all of the dialogue in the game, and contains byte-code to specify some actions(receiving items, actions, etc.).
scnr files(and the dialogue sections in general) also contain out-bound map transitions. These section is tied to each of the map text-boxes at the end of the dialogue section(the map transition occurs before the transition text). The general transition byte-code is as follows: 0x04 0x3F 0x10 0x00 {index byte?} 0x00 {2 bytes map id}
Similar to the
strings.txt
files, the*.scn
files incontent/data/text/*/scnr/
replace each map's dialogue section in their respective*.mdt
file.This comes with 2 major parts that are desired:
0x04 0x3F 0x10 0x00 {index byte?} 0x00 {2 bytes map id}