In FSM2D (and possibly other places too) we can read:
# update(inDeltaTime): update FSM to update current state. Should be
# used in every game tick, but should use it only if you are using
# updateMode="Manual".
The last sentence is not clear to me. After thinking about it I guess it should be:
Should be called in every game tick, but only if you are using updateMode="Manual".
section
The whole section suffers a bit from the expression "use a function". This could be understood in two ways:
adapt the function (for example, to use the function _physics_process in Godot nodes you just have to write something into it - no need to call it manually)
call the function
I think the later meaning is the intended one here. Perhaps we should replace the "use" with "call" in most of thissection
hey, when it comes to this sentence you were wondering about - you are right
Should be called in every game tick, but only if you are using updateMode="Manual". is more to the point
function documentation
In FSM2D (and possibly other places too) we can read:
The last sentence is not clear to me. After thinking about it I guess it should be:
section
The whole section suffers a bit from the expression "use a function". This could be understood in two ways:
_physics_process
in Godot nodes you just have to write something into it - no need to call it manually)I think the later meaning is the intended one here. Perhaps we should replace the "use" with "call" in most of thissection