Open jmatsushita opened 7 months ago
Hi, your issue has to do with the preprocessing. The node atlas has a maximum size of 2048 (hardware limit). This is fine for rendering the terrain, however during preprocessing, I have to initialize all nodes. I have not yet implemented loading saving during preprocessing, thus the size is limited by the atlas. I hope to get this resolved soon.
I should update the keybindings.
Yeah, the camera position is wrong, I will lower the terrain.
You can set the PreprocessingDataset top_left and bottom-right values (between 0 and 1) to select a specific part of the quadtree that should be filled with data.
Hi there,
When I change the
LOD_COUNT
constant from 4 to 5 everything seems to work, but changing it to 6 or above yields this error:Also a few remarks unrelated to this particular issue, hoping you won't mind:
Thanks!
Jun