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leerob
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space-invaders
👾Python clone with a modern twist
https://leerob.io/blog/space-invaders-with-python
MIT License
247
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224
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Adding 1080 support
#35
ArloSoftwareTeam
opened
2 months ago
0
Shebang changed to python3 and requirements.txt has been added
#34
hmikihth
opened
3 years ago
0
A Suggestion
#33
KevinP0208
opened
4 years ago
0
Bug/byte overflow
#32
roygot
closed
4 years ago
0
Feature/bug reporter
#31
roygot
closed
4 years ago
0
Stress bug
#30
alyuval
closed
4 years ago
0
shoot.wav,invaderkilled.wav
#29
dauuricus
opened
4 years ago
4
Fix multipliers
#28
andrewtanJS
closed
5 years ago
0
Subships revised
#27
fustilio
closed
5 years ago
4
Add qpong movement
#26
ktnc985
closed
5 years ago
0
Change position to discrete
#25
fustilio
closed
5 years ago
1
Scoring table
#24
teoSalvetti
opened
5 years ago
1
Refactor scores
#23
Cthulhu2
opened
5 years ago
0
Refactor
#22
Cthulhu2
closed
5 years ago
1
Refactor
#21
Cthulhu2
closed
5 years ago
0
Add .gitignore, compress images, and update README & LICENSE.
#20
leerob
closed
5 years ago
0
Fix double scores bug #18
#19
Cthulhu2
closed
5 years ago
0
Double score on double hit
#18
Cthulhu2
closed
5 years ago
1
Fix endless round bug #14
#17
Cthulhu2
closed
5 years ago
0
Fix #12 'Broken enemy formation' w single timer n group marching
#16
Cthulhu2
closed
5 years ago
0
Customizations
#15
ruilamy
closed
6 years ago
0
Endless round
#14
Cthulhu2
closed
5 years ago
2
Some refactor
#13
Cthulhu2
closed
5 years ago
1
Broken enemy formation
#12
Cthulhu2
closed
5 years ago
0
Fix issue #6 enemies space usage
#11
Cthulhu2
closed
6 years ago
0
Update README.md
#10
leerobinson-wf
closed
6 years ago
0
Button stays pressed
#9
lkdgroot
closed
6 years ago
3
Force game over 2
#8
MackenzieWangenstein
closed
6 years ago
0
Force game over
#7
MackenzieWangenstein
closed
6 years ago
3
enemies dont use all space
#6
rsBNT
closed
6 years ago
2
fix issue #4 by resetting the enemies position on a new game
#5
rsBNT
closed
7 years ago
2
enemyposition is not reset
#4
rsBNT
closed
7 years ago
1
make game harder
#3
rsBNT
closed
7 years ago
1
mind the current number of lives when starting a new round. This fixes
#2
rsBNT
closed
7 years ago
2
Wrong display of lives
#1
rsBNT
closed
7 years ago
1