Closed adfriz closed 2 years ago
This is semi-expected. It's not quite a bug, but rather a 'feature' of the sharp transparency quality.
The train uses an alpha channel in it's textures, and the chassis has two stacked alpha channels. Blending between these in a single-pass doesn't work well (for somewhat complicated mathematical reasons), which is what sharp does.
Sharp transparency isn't reccomened unless you're really struggling for FPS.
Oh ok i understand now why sharp mode behave like that.
Anyway should the option changed to Low, medium and high ? Instead sharp, intermediate and smooth.
Descriptively in terms of what it does, sharp is absolutely correct- It's an absolute value from either the front or rear pixel, wheras smooth is blended between the two.
https://learnopengl.com/Advanced-OpenGL/Blending
Low isn't quite right, as if we were for example attempting to replicate exactly a BVE2 experience, sharp is specifically what we want there, as that never supported alpha.
TLDR: It's complex :P
Yeah, just reading that how blending works make me feel a bit dizzy 😅
Anyway thanks leezer3
Description
when choosing sharp option the texture will broke, this seems only broke for shinkansen only.
Reproduction
load extension cfg or its csv object and use sharp transparent option
Route
no route
Train
shinkansen E5 by ginga81
Logs
no logs
Related information