Potato Injector
Info
A simple GUI CSGO/CS2 injector with VAC bypass, capable of injecting a selected dll into CSGO game process. Latest release supports CS2...
Screenshot
Basic Menu Layout & Explained
Build Prerequisites
- Installed Microsoft Visual Studio 2019+
- Installed DirectX Software Development Kit
- BlackBone Static Library, build the project into
BlackBone.lib
(Release build) and BlackBone-d.lib
(Debug build)
- Put both .lib files under
$(ProjectDir)\dependency\blackbone\Lib
How this injector works?
- This injector uses
blackbone::Process::mmap().MapImage
(which is a widely used manual map implementation) to map dll into target process memory.
- For safety concerns, you can also optionally choose to patch vac3_bypass.hpp(which is another dll dumped to bytecode) into steam before injecting your own dll. This vac3_bypass will disable any steam verification routines so your module stays undetected when game runs.
How to use?
- Click
Patch VAC3
, then steam will close then automatically open.
- Put all .dll files in
dlls
folder(automatically created).
- Select the dll to inject, make sure CSGO game is up and running, then click
inject
to start injection.
- Other labels and controls should be straightforward enough to comprehend.
Credits
- https://github.com/b1scoito/cozinha_loader From which I stole some readily available mapping and patching functions.
- https://github.com/ocornut/imgui
- https://github.com/DarthTon/Blackbone
Notice
- Use this injector at your own risk.
- You can optionally change vac3_bypass/vac3_bypass.hpp to your own vac3 bypass method, the one in this project has been deprecated and is risky to use
Update
- Compatibility updates, now works on CS2 smoothly...
- For legacy CS:GO version, get it from Release v1.0 Executable(For CS:GO)
- Added custom process selection in v3.0