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leod
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Type-Safe Graphics Programming with Functional Shaders
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Implement `ColorImage<sl::Vec3>`, `ColorImage<sl::Vec2>`, etc.
#82
leod
closed
1 year ago
0
Check for feedback loops in draw calls
#81
leod
opened
1 year ago
0
A couple missing draw parameters
#80
leod
opened
1 year ago
0
Interpolation qualifiers in `derive(Interpolant)`
#79
leod
opened
1 year ago
0
Framebuffer invalidation
#78
leod
opened
1 year ago
0
Add `DepthStencilTexture2d` and maybe `StencilTexture2d`
#77
leod
opened
1 year ago
0
Allow updating texture images
#76
leod
closed
1 year ago
0
Fix redundant allocation + conversion when setting vertex buffer data
#75
leod
closed
1 year ago
0
More draw parameters
#74
leod
closed
1 year ago
0
Further `sl` enhancements
#73
leod
closed
1 year ago
0
Some `sl` enhancements
#72
leod
closed
1 year ago
0
Implement componentwise comparisons
#71
leod
closed
1 year ago
0
Unary operators
#70
leod
closed
1 year ago
0
Implement some sl casts
#69
leod
closed
1 year ago
0
Allow clearing framebuffers without a draw call
#68
leod
opened
1 year ago
0
Const shader-compile-time parameters
#67
leod
closed
1 year ago
0
Arrays
#66
leod
closed
1 year ago
0
Derive macro for `Fragment`
#65
leod
closed
1 year ago
0
Instancing
#64
leod
closed
1 year ago
0
Depth buffers
#63
leod
closed
1 year ago
0
Check compatibility with `glow::Context` version
#62
leod
opened
1 year ago
0
Move clearing to draw params
#61
leod
closed
1 year ago
0
Implicit framebuffers
#60
leod
closed
1 year ago
0
Convenience to create `Framebuffer` with fresh textures given the size
#59
leod
closed
1 year ago
1
`Texture2dArray`
#58
leod
closed
1 year ago
1
Derive macro for `Varying`
#57
leod
closed
1 year ago
0
Set up draw params
#56
leod
closed
1 year ago
0
Make framebuffers implicit in draw calls
#55
leod
closed
1 year ago
0
Clean up ownership
#54
leod
closed
1 year ago
0
Framebuffers: derive macro
#53
leod
closed
1 year ago
1
Framebuffers: depth & stencil attachments
#52
leod
closed
1 year ago
0
Framebuffers
#51
leod
closed
1 year ago
0
Fix bool in `Block`
#50
leod
opened
1 year ago
1
Swizzle
#49
leod
opened
1 year ago
0
Check `Gl`/`Sl` compatibility of struct fields in derive macros
#48
leod
opened
1 year ago
0
Make UniformVisitor, VertexVisitor, and FragmentVisitor non-generic in lifetime
#47
leod
closed
1 year ago
1
Implicit vertex array
#46
leod
closed
1 year ago
0
Make vertex array objects implicit
#45
leod
closed
1 year ago
0
Make samplers and textures generic again
#44
leod
closed
1 year ago
0
Discarding in fragment shader
#43
leod
closed
1 year ago
0
Do not hardcode shader data paths
#42
leod
opened
1 year ago
0
Degenericize vectors and scalars
#41
leod
closed
1 year ago
0
Add loop expressions
#40
leod
opened
1 year ago
0
Try unifying ImageFormat with `sl` types
#39
leod
closed
1 year ago
1
Add framebuffers
#38
leod
closed
1 year ago
1
Implement draw parameters
#37
leod
closed
1 year ago
1
Consider exposing Vec*/Mat*/Scalar as non-generic by default
#36
leod
closed
1 year ago
1
Add unary operators
#35
leod
closed
1 year ago
0
Add missing binary operators
#34
leod
closed
1 year ago
0
Add traits for compatibility of `Uniform`, `Vertex`, and `Fragment`
#33
leod
opened
1 year ago
1
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