Note: This is an alpha release so bugs may be present
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Startup
Author
name will be included in the metadata.Tower Name
The name of the file and genetated .dll. Should not contain any reserved c# keywords.Version
Tower version in the tower metadata.Project Location
- Specifiy where the project files should be.
New
Open new Startup windowLoad
Load project from folderSave
Saves project settings (does nothing)Recent
not implementedTop, Middle, Botttom
Enables the path upgrade up to the selected index and saves the value inside the base path settings.
C:\Users\*username*\AppData\LocalLow\Ninja Kiwi\BloonsTD6
Base
base in-game tower to copyType
Tower categoryEditing the base path is slightly different from the other paths, but mostly the same
Required Fields in Path Property: (failing to assign these values will result in compilation error)
DisplayName, TopPathUpgrades,MiddlePathUpgrades,BottonPathUpgrades, Cost, Description, TowerSet, BaseTower
, where TopPathUpgrades,MiddlePathUpgrades,BottonPathUpgrades, TowerSet, BaseTower
will be automatically assigned.DisplayName, Cost, Description, Path, Tier
, where Path, Tier
will be automatically assignedClick the knowledge button for information about input per variable type!
Damage, Attack, Weapon
models will override all the values of all projectiles assignedusing large .png files might not apply correctly or not at all!
- Click the relevant image to assign a
.png
to it- The image name will be saved in the relevant
Path Property
field- Selected image will be copied to the project path, into the
/resources
folder- Right Click to remove the image. Note: It wont delete it from the
/resources
folder
New
buttonDelete
buttonname
inside the Projectile Model
table
Damage
and pierce
work fine. You are free to experimentNote: All these features and more are planned for future releases
The project was made in two weeks in a time-off between semesters. I changed the code base 4 times in a rush to get the alpha version done until the semester begins -
all while trying to learn C#, Mod helper and analyzing mods of other people.
If you have any ideas on how to improve the project please DM me in discord neol#6987
.
p.s I recently discovered that Mod helper supports json serialization for some objects. Should have read the documentation better ;-P