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You can find a list of useful libraries and example projects at awesome-leptos
.
main
branch is currently undergoing major changes in preparation for the 0.7 release. For a stable version, please use the v0.6.13 taguse leptos::*;
#[component]
pub fn SimpleCounter(initial_value: i32) -> impl IntoView {
// create a reactive signal with the initial value
let (value, set_value) = create_signal(initial_value);
// create event handlers for our buttons
// note that `value` and `set_value` are `Copy`, so it's super easy to move them into closures
let clear = move |_| set_value(0);
let decrement = move |_| set_value.update(|value| *value -= 1);
let increment = move |_| set_value.update(|value| *value += 1);
// create user interfaces with the declarative `view!` macro
view! {
<div>
<button on:click=clear>Clear</button>
<button on:click=decrement>-1</button>
// text nodes can be quoted or unquoted
<span>"Value: " {value} "!"</span>
<button on:click=increment>+1</button>
</div>
}
}
// we also support a builder syntax rather than the JSX-like `view` macro
#[component]
pub fn SimpleCounterWithBuilder(initial_value: i32) -> impl IntoView {
use leptos::html::*;
let (value, set_value) = create_signal(initial_value);
let clear = move |_| set_value(0);
let decrement = move |_| set_value.update(|value| *value -= 1);
let increment = move |_| set_value.update(|value| *value += 1);
// the `view` macro above expands to this builder syntax
div().child((
button().on(ev::click, clear).child("Clear"),
button().on(ev::click, decrement).child("-1"),
span().child(("Value: ", value, "!")),
button().on(ev::click, increment).child("+1")
))
}
// Easy to use with Trunk (trunkrs.dev) or with a simple wasm-bindgen setup
pub fn main() {
mount_to_body(|| view! {
<SimpleCounter initial_value=3 />
})
}
Leptos is a full-stack, isomorphic Rust web framework leveraging fine-grained reactivity to build declarative user interfaces.
Resource
s) and HTML (out-of-order or in-order streaming of <Suspense/>
components.)Here are some resources for learning more about Leptos:
nightly
NoteMost of the examples assume you’re using nightly
version of Rust and the nightly
feature of Leptos. To use nightly
Rust, you can either set your toolchain globally or on per-project basis.
To set nightly
as a default toolchain for all projects (and add the ability to compile Rust to WebAssembly, if you haven’t already):
rustup toolchain install nightly
rustup default nightly
rustup target add wasm32-unknown-unknown
If you'd like to use nightly
only in your Leptos project however, add rust-toolchain.toml
file with the following content:
[toolchain]
channel = "nightly"
targets = ["wasm32-unknown-unknown"]
The nightly
feature enables the function call syntax for accessing and setting signals, as opposed to .get()
and .set()
. This leads to a consistent mental model in which accessing a reactive value of any kind (a signal, memo, or derived signal) is always represented as a function call. This is only possible with nightly Rust and the nightly
feature.
cargo-leptos
cargo-leptos
is a build tool that's designed to make it easy to build apps that run on both the client and the server, with seamless integration. The best way to get started with a real Leptos project right now is to use cargo-leptos
and our starter templates for Actix or Axum.
cargo install cargo-leptos
cargo leptos new --git https://github.com/leptos-rs/start
cd [your project name]
cargo leptos watch
Open browser to http://localhost:3000/.
Leptos (λεπτός) is an ancient Greek word meaning “thin, light, refined, fine-grained.” To me, a classicist and not a dog owner, it evokes the lightweight reactive system that powers the framework. I've since learned the same word is at the root of the medical term “leptospirosis,” a blood infection that affects humans and animals... My bad. No dogs were harmed in the creation of this framework.
People usually mean one of three things by this question.
The APIs are basically settled. We’re adding new features, but we’re very happy with where the type system and patterns have landed. I would not expect major breaking changes to your code to adapt to future releases, in terms of architecture.
Yes, I’m sure there are. You can see from the state of our issue tracker over time that there aren’t that many bugs and they’re usually resolved pretty quickly. But for sure, there may be moments where you encounter something that requires a fix at the framework level, which may not be immediately resolved.
This may be the big one: “production ready” implies a certain orientation to a library: that you can basically use it, without any special knowledge of its internals or ability to contribute. Everyone has this at some level in their stack: for example I (@gbj) don’t have the capacity or knowledge to contribute to something like wasm-bindgen
at this point: I simply rely on it to work.
There are several people in the community using Leptos right now for internal apps at work, who have also become significant contributors. I think this is the right level of production use for now. There may be missing features that you need, and you may end up building them! But for internal apps, if you’re willing to build and contribute missing pieces along the way, the framework is definitely usable right now.
Sure! Obviously the view
macro is for generating DOM nodes but you can use the reactive system to drive any native GUI toolkit that uses the same kind of object-oriented, event-callback-based framework as the DOM pretty easily. The principles are the same:
The 0.7 update originally set out to create a "generic rendering" approach that would allow us to reuse most of the same view logic to do all of the above. Unfortunately, this has had to be shelved for now due to difficulties encountered by the Rust compiler when building larger-scale applications with the number of generics spread throughout the codebase that this required. It's an approach I'm looking forward to exploring again in the future; feel free to reach out if you're interested in this kind of work.
Yew is the most-used library for Rust web UI development, but there are several differences between Yew and Leptos, in philosophy, approach, and performance.
VDOM vs. fine-grained: Yew is built on the virtual DOM (VDOM) model: state changes cause components to re-render, generating a new virtual DOM tree. Yew diffs this against the previous VDOM, and applies those patches to the actual DOM. Component functions rerun whenever state changes. Leptos takes an entirely different approach. Components run once, creating (and returning) actual DOM nodes and setting up a reactive system to update those DOM nodes.
Performance: This has huge performance implications: Leptos is simply much faster at both creating and updating the UI than Yew is.
Server integration: Yew was created in an era in which browser-rendered single-page apps (SPAs) were the dominant paradigm. While Leptos supports client-side rendering, it also focuses on integrating with the server side of your application via server functions and multiple modes of serving HTML, including out-of-order streaming.
Like Leptos, Dioxus is a framework for building UIs using web technologies. However, there are significant differences in approach and features.
VDOM vs. fine-grained: While Dioxus has a performant virtual DOM (VDOM), it still uses coarse-grained/component-scoped reactivity: changing a stateful value reruns the component function and diffs the old UI against the new one. Leptos components use a different mental model, creating (and returning) actual DOM nodes and setting up a reactive system to update those DOM nodes.
Web vs. desktop priorities: Dioxus uses Leptos server functions in its fullstack mode, but does not have the same <Suspense>
-based support for things like streaming HTML rendering, or share the same focus on holistic web performance. Leptos tends to prioritize holistic web performance (streaming HTML rendering, smaller WASM binary sizes, etc.), whereas Dioxus has an unparalleled experience when building desktop apps, because your application logic runs as a native Rust binary.
Sycamore and Leptos are both heavily influenced by SolidJS. At this point, Leptos has a larger community and ecosystem and is more actively developed. Other differences:
'static
signals: One of Leptos’s main innovations was the creation of Copy + 'static
signals, which have excellent ergonomics. Sycamore is in the process of adopting the same pattern, but this is not yet released.