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lethal-guitar
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RigelEngine
A modern re-implementation of the classic DOS game Duke Nukem II
GNU General Public License v2.0
920
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60
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Remove file scope `using namespace std` declarations
#826
lethal-guitar
closed
9 months ago
0
Even better ADPCM decoding
#825
lethal-guitar
closed
2 years ago
0
Create Shell script which runs clang-format on all staged files
#824
mohitsaxenaknoldus
closed
2 years ago
4
Rename directory `src/loader` to `src/assets`
#823
naftalimurgor
closed
2 years ago
3
Shader refactoring
#822
lethal-guitar
closed
2 years ago
0
Have the God (Tec) mode cheat
#821
Doorhenge
closed
9 months ago
4
Move data/audio_buffer.hpp to base
#820
parthvaidya
closed
2 years ago
3
Rename `loader` to `assets`
#819
lethal-guitar
closed
2 years ago
11
Merge `src/common` into `src/frontend`
#818
lethal-guitar
closed
2 years ago
3
Move `data/image.{hpp|cpp}` to `base`
#817
lethal-guitar
closed
2 years ago
3
Move `data/audio_buffer.hpp` to `base`
#816
lethal-guitar
closed
2 years ago
0
Add a `format-staged.sh` script
#815
lethal-guitar
closed
2 years ago
3
Optimising Ubuntu Dockerfile
#814
mohitsaxenaknoldus
closed
2 years ago
4
Made Viewport consistent throughout
#813
mohitsaxenaknoldus
closed
2 years ago
3
Made Viewport consistent throughout
#812
mohitsaxenaknoldus
closed
2 years ago
5
Refactoring math_tools headerfile
#811
mohitsaxenaknoldus
closed
2 years ago
1
Fix broken fade-in when using teleporter
#810
lethal-guitar
closed
2 years ago
0
Fade-in is wrong when using teleporter
#809
lethal-guitar
closed
2 years ago
0
Fix visual glitches on OGA/OGS
#808
lethal-guitar
closed
2 years ago
0
Scaling options
#807
lethal-guitar
closed
2 years ago
0
Rename `math_tools.hpp` -> `math_utils.hpp`
#806
lethal-guitar
closed
2 years ago
3
More modding features
#805
lethal-guitar
closed
2 years ago
0
Scaling fixes
#804
lethal-guitar
closed
2 years ago
0
Release prep 0.8.3
#803
lethal-guitar
closed
2 years ago
0
Improve non-mouse navigation in options menu
#802
lethal-guitar
closed
9 months ago
0
Better sound quality
#801
lethal-guitar
closed
2 years ago
0
Tweak quit confirm message position in widescreen mode
#800
lethal-guitar
closed
2 years ago
0
Discontinuities at tile boundaries in windowed mode
#799
lethal-guitar
closed
2 years ago
0
Mod manager
#798
lethal-guitar
closed
2 years ago
0
Sound crackling issues after recent changes
#797
lethal-guitar
closed
2 years ago
0
Fix gamebreaking bugs
#796
lethal-guitar
closed
2 years ago
0
Consistent spelling: `Viewport` instead of `ViewPort`
#795
lethal-guitar
closed
2 years ago
5
Softlock: Kill ceiling sucker the moment it eats you
#794
lethal-guitar
closed
2 years ago
0
RetroPie install script
#793
Exarkuniv
closed
2 years ago
4
"Smooth scrolling & movement" has small hiccups
#792
vanfanel
closed
1 year ago
6
Replace the locking code in IMF player with a lockfree queue
#791
lethal-guitar
closed
9 months ago
0
Add Nuked OPL3 for music playback
#790
lethal-guitar
closed
2 years ago
0
Cleanups and fixes
#789
lethal-guitar
closed
2 years ago
0
Custom refresh rate limit or add 75Hz
#788
mgtroyas
closed
9 months ago
3
Inputs during attract mode sometimes affect menu
#787
lethal-guitar
closed
2 years ago
0
Small visual glitch during fadeout of intro movie
#786
lethal-guitar
closed
2 years ago
0
Credits screen during attract mode loop only accepts ESC
#785
lethal-guitar
closed
2 years ago
0
Prep 0.8.2
#784
lethal-guitar
closed
2 years ago
0
Introduce a type alias Vec2f
#783
eoan-ermine
closed
2 years ago
1
Fixes
#782
lethal-guitar
closed
2 years ago
0
Rename Point/Vector -> Vec2
#781
eoan-ermine
closed
2 years ago
3
Move state structs into behavior classes
#780
eoan-ermine
closed
2 years ago
2
Make intro movie files optional
#779
eoan-ermine
closed
2 years ago
3
Move audio-related code into dedicated "audio" package
#778
eoan-ermine
closed
2 years ago
1
Items can get stuck in the floor
#777
lethal-guitar
closed
2 years ago
0
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