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lethal-guitar
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RigelEngine
A modern re-implementation of the classic DOS game Duke Nukem II
GNU General Public License v2.0
922
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60
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Hint machine message can be interrupted by another message
#876
lethal-guitar
closed
2 years ago
0
I replce every word in this code after i cloning it :)
#875
ghost
closed
2 years ago
4
Add option to disable aspect ratio correction in pixel-perfect mode
#874
lethal-guitar
closed
2 years ago
0
Bug fixes
#873
lethal-guitar
closed
2 years ago
0
Correct spelling in the code: "dieing" -> "dying"
#872
ghost
closed
2 years ago
8
Correct spelling in the code: "dieing" -> "dying"
#871
ghost
closed
2 years ago
0
Incorrect active region when remixed HUD selected but screen too narrow
#870
lethal-guitar
closed
2 years ago
0
Correct spelling in the code: "dieing" -> "dying"
#869
lethal-guitar
closed
2 years ago
3
Can pass through walls at head height when walking right after crouching
#868
lethal-guitar
closed
2 years ago
0
Allow for pixel-perfect scaling at lower resolution
#867
DukeSkinny
closed
2 years ago
6
Usability stuff
#866
lethal-guitar
closed
2 years ago
0
Palette fixes
#865
lethal-guitar
closed
2 years ago
0
Move `src/data/audio_buffer.hpp` to `src/base`
#864
naftalimurgor
closed
2 years ago
2
Move `data/image.{hpp|cpp}` to `base`
#863
naftalimurgor
closed
2 years ago
2
Implement cloak effect shader
#862
lethal-guitar
closed
2 years ago
0
Suggestion: xBRZ upscaling filter
#861
mrmatteastwood
closed
10 months ago
1
Fix building on gcc 12
#860
lethal-guitar
closed
2 years ago
0
Create empty mods dir and instructions file on startup
#859
lethal-guitar
closed
2 years ago
0
Tweaks
#858
lethal-guitar
closed
2 years ago
0
Episode 2 boss keeps flying when killed mid-flight
#857
lethal-guitar
closed
2 years ago
0
Better gamepad controls
#856
lethal-guitar
closed
2 years ago
0
Prep release
#855
lethal-guitar
closed
2 years ago
0
New HUD improvements and other smaller improvements
#854
lethal-guitar
closed
2 years ago
0
Junk files?
#853
necros2k7
closed
2 years ago
2
Some changes for Flatpak support
#852
lethal-guitar
closed
2 years ago
0
Fix dynamic geometry being drawn when it shouldn't
#851
lethal-guitar
closed
2 years ago
0
Improve HUD in widescreen, add more HUD styles
#850
lethal-guitar
closed
2 years ago
0
Fix non-ASCII game paths
#849
lethal-guitar
closed
2 years ago
0
[Windows] Executable fails to start if in a directory with spaces or symbols
#848
hfc2x
closed
2 years ago
3
Add logging
#847
lethal-guitar
closed
2 years ago
0
Add unit tests for `ModLibrary`
#846
lethal-guitar
opened
2 years ago
6
Burnable tiles remain visible after burning in M5
#845
lethal-guitar
closed
2 years ago
0
Prep mod manager
#844
lethal-guitar
closed
2 years ago
0
Widescreen HUD?
#843
OpenRift412
closed
2 years ago
12
Add favicon and other wasm assets
#842
lethal-guitar
closed
2 years ago
0
Update Emscripten shell file
#841
lethal-guitar
closed
2 years ago
0
Fix dynamic geometry bugs in N5
#840
lethal-guitar
closed
2 years ago
0
Game-matching Settings Menu
#839
OpenRift412
closed
10 months ago
1
Fix issues after quickloading
#838
lethal-guitar
closed
2 years ago
0
Bug fixes
#837
lethal-guitar
closed
2 years ago
0
Revert widescreen camera
#836
lethal-guitar
closed
2 years ago
0
Make the smooth scrolling option affect non-flying enemy movement
#835
Calinou
closed
10 months ago
1
Make the smooth scrolling option affect the radar view
#834
Calinou
closed
10 months ago
1
Add an option to darken the background (leaving solid tiles, enemies and items unaffected)
#833
Calinou
opened
2 years ago
2
Vbo map rendering prep
#832
lethal-guitar
closed
2 years ago
0
Merge `src/common` to `src/frontend`
#831
naftalimurgor
closed
2 years ago
5
Smooth motion: Glitch when entering menu
#830
lethal-guitar
closed
2 years ago
0
The new camera restriction makes N1 harder to play
#829
lethal-guitar
closed
2 years ago
0
Falling into a bottomless pit in widescreen mode moves camera far into out-of-bounds
#828
lethal-guitar
closed
2 years ago
0
Smooth dynamic geometry
#827
lethal-guitar
closed
2 years ago
0
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