Closed lfricken closed 3 years ago
Cant pillage if friendly unit 1 tile away?
See bool CvUnit::canPlunderTradeRoute iRouteSpeed = GET_PLAYER(pOriginCity->getOwner()).GetTrade()->GetTradeRouteSpeed(eDomain); CvGameTrade::MoveUnit
Cant pillage if friendly unit 1 tile away?
See bool CvUnit::canPlunderTradeRoute iRouteSpeed = GET_PLAYER(pOriginCity->getOwner()).GetTrade()->GetTradeRouteSpeed(eDomain); CvGameTrade::MoveUnit