lfricken / LeonMod

Network fixes and new game features for Civilization 5.
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Pillaged trade route less punishing #10

Closed lfricken closed 3 years ago

lfricken commented 3 years ago

Cant pillage if friendly unit 1 tile away?

See bool CvUnit::canPlunderTradeRoute iRouteSpeed = GET_PLAYER(pOriginCity->getOwner()).GetTrade()->GetTradeRouteSpeed(eDomain); CvGameTrade::MoveUnit