Install Instructions
Basically, the files you see above need to be merged into your Sid Meier's Civilization V\Assets
folder. So the whole path looks like Sid Meier's Civilization V\Assets\DLC\LEKMOD_V28.2
, but if you use GitHub Desktop with a GitHub account you will be able to get updates or turn on/off
the mod instantly with the press of a button.
- Uninstall any other multiplayer mod packs you have (non mod pack mods do not need to be uninstalled, those are mods that show up under the Mods section in Civ)
- Install GitHub Desktop and login to it with your GitHub account
- To get the files, click the green
Code
button at the top right of this page and select Open with GitHub Desktop
- Click
Clone
at the bottom, this will take several minutes but only needs to be done once
- Once done, at the top select
Repository
and Show in Explorer
, this should open the files you just downloaded
- You should see
.git, DLC, Maps, UI
folders and some files (if you don't see .git
, switch your windows Explorer View to enable Hidden items
)
- In another window, navigate to your
Sid Meier's Civilization V\Assets
folder where you should see DLC, Maps, UI
folders
- Drag all the contents, including
.git
from that download folder to your civ assets folder so it Merges the folders
- GitHub Desktop will cry about not being able to find the repository
- Launch
GitHub Desktop > File > Add local repostory > Choose
and navigate to Sid Meier's Civilization V\Assets
> Select Folder
and select Add repository
In GitHub Desktop (CLOSE CIV!):
- To update, click
Fetch origin
twice (wait a second in between)
- To disable the mod, click
Current branch
and select no_mod
- To enable the mod, click
Current branch
and select main
- To see update info, click
History
Did it work?:
- Click
Single Player > Set Up Game
- You should see
NonChalant
at the top
Want to contribute?
- See the issues page. We have issues that can be fixed or tested by people without C++, XML, or Lua experience!
Compiling Downloads
(it's possible some of these steps can be skipped but IDK which ones and I don't want to play with fire)
Ripped from How to Compile the Vox Populi DLL on forums.civfanatics.com by ASCII Guy.
Not Needed Downloads:
Compiling
- Clone the repo. The Visual Studio solution file is included in the repository folder.
- Significant portions of the mods are Lua / SQL / XML files. Those can be modified without rebuilding the game core.
- You need to install Visual C++ 2008 and Visual C++ 2008 SP1 compiler to actually link the resulting game core DLL. It is possible to use a recent IDE like Visual Studio 2019 Community though, just make sure to use the correct toolset.
- Always install different Visual Studio editions in chronological order, eg 2008 before 2019.
- If prompted on loading the solution file whether you want to retarget projects, select "No Upgrade" for both options and continue.
- If you encounter an "unexpected precompiler header error", install this hotfix.
- A tutorial with visual aids has been posted here, courtesy of ASCII Guy.
- If building the Release version, Whole Program Optimization is enabled, which will cause a several minute delay at the end of pass 1, but the compiler is still functioning!
- You can disable Whole Program Optimization locally under Project > VoxPopuli Properties > C/C++ > Optimization > Whole Program Optimization (set it to No)
- If the compiler stops responding at the end of pass 2, try deleting the hidden .vs folder as well as the BuildOutput/BuildTemp folders in the project directory, then reopening the solution file.
Compile Issues: