lfricken / LeonMod

Network fixes and new game features for Civilization 5.
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Chaos Theory #52

Open lfricken opened 2 years ago

lfricken commented 2 years ago

The future shouldn't be perfectly predictable. The future is anything but predictable! Half the fun of Civ in our early days was not knowing exactly what would happen.

Universal Constants

Random factors at the beginning of the game such as plus OR minus (+/-) (City Growth Factor) Cities 1 food each (Gold) Gold 20% (same with science, culture, faith, etc) (Global Population) Static Happiness (City Defense) City Health City State Influence Rate

Building Unlocks

When a tech is unlocked for the first time, add some randomness to the stats of the building. Give a public notification? Could depend on spies/your unlock time. Later techs have higher variance?

Random per building: Happiness

Food Production Gold

Science Culture GPP Golden Age Points

Cost Maintenance