This repository contains the code to serve as example of creating custom Bridge plugin.
To use this LoggingBridge Plugin:
1) Clone the repo into Assets/External/Bridges/LoggingBridge inside of your Simulator Unity Project
2) Build the Bridge Plugin for use with the Simulator, navigate to the Simulator -> Build
Unity Editor menu item. Select LoggingBridge bridge and build. Output bundle will be in AssetBundles/Bridges folder in root of Simulator Unity Project
3) Simulator will load, at runtime, all custom Bridge plugins from AssetBundles/Bridges folder
LoggingBridge plugin has two source files implementing following C# classes:
1) LoggingBrigeFactory
- describes name of plugin, and provides factory functions to create instance, subscriber and publisher. This is loaded by Simulator at runtime.
2) LoggingBridgeInstance
- "sends" the message data. It is instantiated per every vehicle that uses bridge.
In this bridge all data is written to compressed text file in Unity data directory (%USERPROFILE%/AppData/LocalLow/LG Silicon Valley Lab/LGSVL Simulator
folder on Windows).
File name used for output is assigned from connection string specified on Connect method - for example, test
will create test.json.gz
file.
This bridge example plugin serves as example how to start building bridge plugin. For more complete functionality refer to builtin ROS, ROS2 or CyberRT bridges in simulator.
Copyright (c) 2020 LG Electronics, Inc.
This software contains code licensed as described in LICENSE.